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C3dl RTS
,→Classes
===Classes===
Building {}
//homes only numOfOccupants; //the number of people in the building maxNumOfOccupants; //the maximum amount of people allowed in the building numOfBanks; //the number of nearby banks, this will affect the amount of money each building will make isInhabitable; //can the building house people, burned buildings cannot have people //all buildings isBurning; //is the building burning health; //the current health of the building maxHealth; //the maximum health of the building level; //the building's level, this will affect maxNumOfOccupants, maxHealth, and rapairRate //firestation and lumber mill [] adjacentBuilding; //a list of nearby buildings that needed to determine which buildings can be extinguish and repaired repairRate; //the rate at which the building is repaired or extinguished after fire damage } Monster{ initialDamage; //how much health is deducted on attack frequencyOfAttack; // }
==Model screenshots==