Difference between revisions of "Processing.js"

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# Experiment around with the Processing Java app, use the Basic Examples @ http://processing.org/learning/basics/ and make something cool, interesting, wacky, where-ever your experiment takes you.
 
# Experiment around with the Processing Java app, use the Basic Examples @ http://processing.org/learning/basics/ and make something cool, interesting, wacky, where-ever your experiment takes you.
 
# Test whether you can re-create your sketch by copying your code to http://hasCanvas.com You can share your work so others can see what you have done, you can also use hasCanvas to embed your visualization in your web site / blog.
 
# Test whether you can re-create your sketch by copying your code to http://hasCanvas.com You can share your work so others can see what you have done, you can also use hasCanvas to embed your visualization in your web site / blog.
 +
# How to documentation for processing.js inconsistencies from java processing @ http://zenit.senecac.on.ca/wiki/index.php/Processing.js/HowTo
  
 
==Conference Call==
 
==Conference Call==

Revision as of 12:37, 16 August 2010

Project Name

Processing.js

Project Description

Processing.js is a proposed Mozilla-sponsored project, its main purpose is to wrap Java-based language functions into Javascript. The purpose of this is to use visuals on the open web, using standard technologies such as JavaScript and Canvas.

Read more about processing for the web http://processing.org

Read more about Canvas http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html

Read more about Drawing with Canvas https://developer.mozilla.org/en/Drawing_Graphics_with_Canvas

Check out http://9elements.com/io/projects/html5/canvas/ for a cool visual.

Project Details

Processing is an open source programming language and environment for people who want to program images, animation, and interactions. Processing is an alternative to proprietary software tools in the same domain.

Processing.js will:

  • enable Processing users to take advantage of the full power of the open web
  • serve as a forcing function to drive improvements in key aspects of Mozilla products and technologies, including; JavaScript, Camvas Functionality, applications of Bespin, Ubiquity, Multi-Touch and others

Read more on the project Processing For The Web.

Project Bugs & Tickets is here

Project Leader(s)

Name/User Page Blog IRC Nick(s)
David Humphrey blog humph
Anna Sobiepanek blog annasob
Andor Salga blog asalga
Mickael Medel blog aSydiK
Matthew Lam blog mlam19
Daniel Hodgin blog dhodgin
Dominic Baranski blog dcbarans
Scott Downe blog scott

Project Contributor(s)

Name/User Page Blog IRC Nick(s)
Abel Allison blog aallison
Andrew Grimo blog
Eston Bond blog eston
Minoo Ziaei blog Minooz

Former Member(s)

Name/User Page Blog IRC Nick(s)
Donghui Liu blog dliu53
Edward Sin blog MinyXO
Alex Londono blog Tyrant911
Tiago Moreira blog Kamots
Jianming Chen blog jmchen11
Zhibin Huang blog zbhuang1
Thanh Dao blog tdao75

Related Bugs

Canvas

  • Bug 381930 - No repaint inside very large canvas
  • Bug 370450 - Safari "canvas" demonstration cause Minefield to hang while page is loaded
  • Bug 408372 - <canvas> canvas animation is jerky on Firefox 3 beta 1, Linux x86_64
  • Bug 501677 - Drawing lines in big Canvas don't work always
  • Bug 518173 - webgl does not build on Darwin/X11 (bad gl.h)
  • Bug 411475 - Canvas3D not working on Radeon 9250
  • Bug 488271 - Examples crash with ATI on Vista
  • Bug 480993 - Canvas 3D spec tests

WebGL


Resources

Tools

  1. Processing (Java) @ http://Processing.org
  2. Processing JS code @ http://ProcessingJS.org
  3. Minefield builds for WebGL (build your own or http://ftp.mozilla.org/pub/mozilla.org/firefox/nightly/latest-trunk/). See also Vlad's post on this: http://blog.vlad1.com/2009/09/18/webgl-in-firefox-nightly-builds/
  4. Git, http://Github.com & a great video tutorial on Git @ http://peepcode.com/products/git
  5. AlertThingy (can plug your Github repo rss feed in and get live updates when other users submit code) @ http://www.alertthingy.com/
  6. HasCanvas, a Processing JS IDE @ http://HasCanvas.com

Learning

  1. Recent interview with creators of Processing about the language and its future
  2. Download the Java version of Processing @ http://processing.org/download/
  3. Look at what Processing Java is capable of @ http://processing.org/exhibition/
  4. Look at what has been done with Processing JS so far @ http://processingjs.org/exhibition & @ http://hascanvas.com/#open-about
  5. Read Processing articles "Getting Started" & "Coordiante System & Shapes" @ http://processing.org/learning/gettingstarted/ & @ http://processing.org/learning/drawing/
  6. Experiment around with the Processing Java app, use the Basic Examples @ http://processing.org/learning/basics/ and make something cool, interesting, wacky, where-ever your experiment takes you.
  7. Test whether you can re-create your sketch by copying your code to http://hasCanvas.com You can share your work so others can see what you have done, you can also use hasCanvas to embed your visualization in your web site / blog.
  8. How to documentation for processing.js inconsistencies from java processing @ http://zenit.senecac.on.ca/wiki/index.php/Processing.js/HowTo

Conference Call

Up until the end of April, we will be doing conference calls with the processing.js developers on a weekly basis. We will post the links to the minutes here as well as any agendas, etc.

Call Details

Call will take place Thursdays at 5:15pm

Primary Dial-in Numbers

+1 416-848-3114 [ Extension 92, Conference# 7633 ] (Canada)
+1 800-707-2533 [ Pin 369, Conference# 7633 ] (Canada/US Toll Free)

Agendas/Minutes

Conference Call Meetings

Documentation

Getting Started With Processing