User:Asalga/summer 2010 worklog august

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Tuesday August 3

  • Moved XBPS milestones to make room to work on PJS and C3DL
  • Updated xbps lighthouse page (release link)
  • Worked on bug555

Wednesday August 4

  • Helped Mike

Thursday August 5

  • Started reviewing Matt's code

Monday August 9

  • Reviewed and submitted changes for Matt in ticket #59
  • reviewed Daniel's PImage code
  • worked on #615

Tuesday August 10

  • added more notes to #615 to change
  • helped scott with binary search
  • put up patch for xbps (webgl typed array wrapper)
  • xbps #46

Wednesday August 11

Thursday August 12

Friday August 13

Monday August 16

  • Worked on shader validation for c3dl
  • Worked on XBPS version change (int to string)
  • Fixed shader validation for xbps
  • Filed ticket for outline optimization

Tuesday August 17

  • Continued work on shader validation for c3dl for gooch and cartoon shaders

Wednesday August 18

  • added #51 to xbps
  • pjs conf call
  • helped mike with textMode(screen)
  • helped matt with wall/cam infront/behind problem
  • investigated ticket xbps #51
  • worked with pointSize

Thursday August 19

  • worked on c3dl chrome texImage2d compatibility wrapper
  • worked on c3dl parsing bug

Friday August 20

  • fixed c3dl parsing bug
  • filed another c3dl parsing bug


Monday August 22

  • shortened patch for xbps bug57 (readpixels), provided by blog reader
  • Updated browsers on iMac and MBP
  • Added new ticket for xbps
  • worked on disappearing object ticket for xbps.

Tuesday August 23

  • c3dl bug62 (remove unsupported symbols for point smooth and point size) put up for review
  • c3dl bug 46 (line demo broken)
  • started work on c3dl bug77 (lib broken on minefield)

Wednesday August 24

  • Started work on workshop
  • Found out why C3DL staged is broken, started working on slowly re-adding the patches from a working version.
  • C3DL now working on minefield

Thursday August 25

  • Submitted proposal
  • Worked on PJS Workshop
  • Submitted Singleton bug for PJS

Friday August 26

  • Cleaned c3dl code, test and demos
  • fixed c3dl mipmapping issues on rts demo
  • fixed effect test for cartoon shader c3dl
  • fixed invalid enum warning in c3dl