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{{OOP344 Index | 20131}}
Under construction!
==Objective==
Your objective at this stage is to create series of core classes designed to interact with the user. These '''Core Classes''' then can be used in development of any interactive application.
Please note that the class definitions here are minimum requirement for the Core Classes and you are free to add any enhancements or features you find useful. However make sure that you discuss these enhancements with your team and professor to make sure they are feasible before implementation.
It is highly recommended to develop the classes in the order they are stated here. You must create your own tester programs for each class (if possible); However, close to due date of each release, a tester program may be provided to help you verify the functionality of your classes. If tester programs are provided, then executables of the test programs will be available on matrix to show you how it is supposed to run.
==Tips==
* [[GIT for OOP344 Projects| Guide for using Github]]
Start by creating mock-up classes (class declaration and definition with empty methods that only compiles and don't do anything).
Each class MUST have its own header file to hold its declaration and "cpp" file to hold its implementation. To make sure you do not do circular includes follow these simple guidelines:
* Add recompilation safeguards to all your header files.
* Always use forward declaration if possible instead of including a class header-file.
* Use includes only in files in which the actual header file code is used.
* '''Avoid "just in case" includes.'''
==File Names==
Use the following rules to create filenames for your class.
*Each class MUST have its own header file and cpp file for implementation
*Use the class name for the name of the file but make sure it is all '''''lowercase'''''.
*:For example '''CFrame''' class should have '''cframe.h''' and '''cframe.cpp''' files for its implementation.
==Hierarchy==
<big><pre>
CFrame
|
|---CDialog
|
|
|---CField
|
|-------- CLabel
|
|
|-------- CButton
|
|
|-------- CLineEdit
| |
| |-------CValEdit
|
|-------- CText
|
|
|-------- CCheckMark
|
|
|-------- CCheckList
|
|
|-------- CMenuItem
|
|
|-------- CMenu
</pre></big>
==Issues, Releases and Due Dates==
===Name Format===
Issue and branch name format:<br />
V.V_Name <br />
example; issue: Add Text Class to the project (issue 2.9.1) issue and branch name on gitub: 2.9.1_AddTextClass<br />
===Issues===
==== 0.2 Milestone ====
# Create Mock-up classes
#: Create the class files (header and cpp) with blank methods and make sure they compile
## CField Mock-up Class (issue 2.1)
## CLabel Mock-up Class (issue 2.2)
## CDialog Mock-up Class (issue 2.3)
## CLineEdit Mock-up Class (issue 2.4)
## CButton Mock-up Class (issue 2.5)
==CFrame==
The code for this class is provided in your repository. You must understand and use it to develop your core classes in your repository.
CFrame class is responsible to create a frame or structure in which all user interface classes contain themselves in. It can draw a border around it self or be border-less.
CFrame also, before displaying itself on the screen, will save the area it is about to cover, so it can redisplay them to hide itself.
CFrame is base of all objects in our user interface system.
<big><syntaxhighlight lang="cpp">
#pragma once
#include "cuigh.h"
class CFrame{
int _row; // relative row of left top corner to the container frame or the screen if _frame is null
int _col; // relative col of left top corner to the container frame or the screen if _frame is null
int _height;
int _width;
char _border[9]; // border characters
bool _visible; // is bordered or not
CFrame* _frame; // pointer to the container of the frame (the frame, surrounding this frame)
char* _covered; // pointer to the characters of the screen which are covered by this frame, when displayed
void capture(); // captures and saves the characters in the area covered by this frame when displayed and sets
// _covered to point to it
void free(); // deletes dynamic memory in the _covered pointer
protected:
int absRow()const;
int absCol()const;
public:
CFrame(int Row=-1, int Col=-1, int Width=-1,int Height=-1,
bool Visible = false,
const char* Border=C_BORDER_CHARS,
CFrame* Frame = (CFrame*)0);
virtual void draw(int fn=C_FULL_FRAME);
virtual void move(CDirection dir);
virtual void move();
virtual void hide();
virtual ~CFrame();
/* setters and getters: */
bool fullscreen()const;
void visible(bool val);
bool visible()const;
void frame(CFrame* theContainer);
CFrame* frame();
void row(int val);
int row()const;
void col(int val);
int col()const;
void height(int val);
int height()const;
void width(int val);
int width()const;
void refresh();
};
</syntaxhighlight></big>
===Properties===
int _row, holds the relative coordinate of top row of this border with respect to its container.<br />
int _col, same as _row, but for _col. <br />
int _height, height of the entity. <br />
int _width, width of the entity. <br />
char _border[9], characters used to draw the border: <br />
: _border[0], left top
: _border[1], top side
: _border[2], right top
: _border[3], right side
: _border[4], right bottom
: _border[5], bottom side
: _border[6], bottom left
: _border[7], left side
bool _visible; Indicates if the border surrounding the entity is to be drawn or not. <br />
CFrame* _frame; holds the container (another CFrame) which has opened this one (owner or container of the current CFrame). '''_frame''' will be NULL if this CFrame does not have a container, in which case, it will be full screen and no matter what the values of row, col, width and height are, CFrame will be '''Full Screen''' (no border will be drawn)<br />
char* _covered; is a pointer to a character array that hold what was under this frame before being drawn. When the CFrame wants to hide itself, it simple copies the content of this array back on the screen on its own coordinates.
===Methods and Constructors===
====Private Methods====
<big><syntaxhighlight lang="cpp">
void capture();
</syntaxhighlight></big>
:if _covered pointer is not pointing to any allocated memory, it will call the iol_capture function to capture the area that is going to be covered by this frame and keeps its address in _covered.
====Protected Methods====
*int absRow()const; calculates the absolute row (relative to the left top corner of the screen) and returns it.
*:it returns the sum of '''row()''' of this border plus all the '''row()'''s of the '''_frame'''s
*int absCol()const; calculates the absolute column(relative to the left top corner of the screen) and returns it.
*:it returns the sum of '''col()''' of this border plus all the '''col()'''s of the '''_frame'''s
====Public Methods====
<big><syntaxhighlight lang="cpp">
CFrame(int Row=-1, int Col=-1, int Width=-1,int Height=-1,
bool Visible = false,
const char* Border=C_BORDER_CHARS,
CFrame* Frame = (CFrame*)0);
</syntaxhighlight></big>
:Sets the corresponding attributes to the incoming values in the argument list and set _covered to null
<big><syntaxhighlight lang="cpp">
virtual void draw(int fn=C_FULL_FRAME);
</syntaxhighlight></big>
* First it will '''capture()''' the coordinates it is supposed to cover
* If frame is '''fullscreen()''' then it just clears the screen and exits. <br />
Otherwise:<br />
*If the _visible flag is true, it will draw a box at _row and _col, with size of _width and _height using the _border characters and fills it with spaces. Otherwise it will just draw a box using spaces at the same location and same size.
<big><syntaxhighlight lang="cpp">
virtual void move(CDirection dir);
</syntaxhighlight></big>
First it will hide the Frame, then adjust the row and col to move to the "dir" direction and then draws the Frame back on screen.
<big><syntaxhighlight lang="cpp">
virtual void hide();
</syntaxhighlight></big>
using iol_restore()it restores the characters behind the Frame back on screen. It will also free the memory pointed by _covered;
<big><syntaxhighlight lang="cpp">
virtual ~CFrame();
</syntaxhighlight></big>
It will make sure allocated memories are freed.
<big><syntaxhighlight lang="cpp">
bool fullscreen()const;
void visible(bool val);
bool visible()const;
void frame(CFrame* theContainer);
CFrame* frame();
void row(int val);
int row()const;
void col(int val);
int col()const;
void height(int val);
int height()const;
void width(int val);
int width()const;
</syntaxhighlight></big>
These functions set and get the attributes of the CFrame.
===CFrame Student Resources===
====CFrame Help/Questions Blogs====
====CFrame Blog Posts====
==CField==
CField is an abstract base class that encapsulates the commonalities of all Input Outputs Console Fields which are placeable on a CDialog. All Fields could be Framed, therefore a CField is inherited from CFrame.
<big><syntaxhighlight lang="cpp">
#include "cframe.h"
class CDialog;
class CField : public CFrame{
protected:
void* _data;
public:
CField(int Row = 0, int Col = 0,
int Width = 0, int Height =0,
void* Data = (void*) 0,
bool Bordered = false,
const char* Border=C_BORDER_CHARS);
~CField();
virtual int edit() = 0;
virtual bool editable() const = 0;
virtual void set(const void* data) = 0;
virtual void* data()const; //<== check this, not sure
void container(CDialog* theContainer);
CDialog* container();
};
</syntaxhighlight></big>
===Attributes===
<big><syntaxhighlight lang="cpp">
void* _data;
</syntaxhighlight></big>
Will hold the address of any type of data a CField can hold.
===Constructors and Methods===
<big><syntaxhighlight lang="cpp">
CField(int Row = 0, int Col = 0,
int Width = 0, int Height =0,
void* Data = (void*) 0,
bool Bordered = false,
const char* Border=C_BORDER_CHARS);
</syntaxhighlight></big>
Passes the corresponding attributes to it's parents (CFrame) constructor and then sets the _data attribute to the incoming Data argument. Also using '''container(CDialog* theContainer)''' it set the container to NULL.
<big><syntaxhighlight lang="cpp">
~CField();
</syntaxhighlight></big>
Empty Destructor
<big><syntaxhighlight lang="cpp">
virtual int edit() = 0;
virtual bool editable() const = 0;
virtual void set(const void* data) = 0;
</syntaxhighlight></big>
Pure virtual methods to enforce the children to implement;
* an edit() method
* an editable() method that returns true if the class is to edit data and false if the class is to only display data.
* a set() method to set the _data attribute to the data the class is to work with.
<big><syntaxhighlight lang="cpp">
virtual void* data() const; <--- Check this not sure....
</syntaxhighlight></big>
Returns _data.
<big><syntaxhighlight lang="cpp">
void container(CDialog* theContainer);
</syntaxhighlight></big>
Casts '''"theContainer"''' to a CFrame pointer and passes it to CFrame::frame(CFrame*) method; (to set the frame of CDialog)
<big><syntaxhighlight lang="cpp">
CDialog* container();
</syntaxhighlight></big>
Casts the return value of CFrame::frame() to a CDialog pointer and returns it.
===CField Student Resources===
====CField Help/Questions Blogs====
====CField Blog Posts====
==CLabel==
A readonly Field that encapsulates console.display() function. (i.e it is responsible to display a short character string on the display) CLabel although, by inheritance is Frame, but it is never '''bordered'''.
<big><syntaxhighlight lang="cpp">
#include "cfield.h"
class CLabel : public CField{
// int _length; Use void CFrame::width(int) to store length, and int CFrame::width() to retrieve the length
public:
CLabel(const CLabel& L);
CLabel(const char *Str, int Row, int Col,
int Len = 0);
CLabel(int Row, int Col, int Len);
~CLabel();
void draw(int fn=C_NO_FRAME) ;
int edit();
bool editable()const;
void set(const void* str);
};
</syntaxhighlight></big>
===Attributes===
No attributes, (use Cframe attributes)
===Constructors / Destructor ===
<big><syntaxhighlight lang="cpp">
CLabel(const char *Str, int Row, int Col,
int Len = 0);
</syntaxhighlight></big>
passes the Row and Col to the CField constructor and then;
if len is zero, it will allocate enough memory to store the string pointed by Str and then copies the Str into it.
if len > 0, then it will allocate enough memory to store '''len''' chars, copying only len characters of str.
In any way, the allocated memory is pointed by '''_data'''. Also it will set the width to the length of the memory allocated.
<big><syntaxhighlight lang="cpp">
CLabel(int Row, int Col, int Len);
</syntaxhighlight></big>
Works exactly like the previous constructor, but len in this case can not be zero. (no validation required) and the string pointed by _data will be set to an empty string.
<big><syntaxhighlight lang="cpp">
CLabel(const CLabel& L);
</syntaxhighlight></big>
Copies a CLabel safely to guaranty there is no memory leak.
<big><syntaxhighlight lang="cpp">
~CLabel();
</syntaxhighlight></big>
makes sure that memory pointed by _data is deallocated before the object is destroyed.
===Methods===
<big><syntaxhighlight lang="cpp">
void draw(int fn=C_NO_FRAME) ;
</syntaxhighlight></big>
makes a direct call to console.display(), passing '''_data''' for the string to be printed and absRow() and absCol() for row and col and _length for len.
this function ignores the argument fn.
<big><syntaxhighlight lang="cpp">
int edit();
</syntaxhighlight></big>
calls draw, returning 0.
<big><syntaxhighlight lang="cpp">
bool editable()const;
</syntaxhighlight></big>
always return false.
<big><syntaxhighlight lang="cpp">
void set(const void* str);
</syntaxhighlight></big>
if width() is greater than zero, it will copy the string pointed by str into the string pointed by _data upto width characters.
if width() is zero,<br /> It will delete the memory pointed by _data and reallocates enough memory for str and copies the string pointed by str into the newly allocated memory pointed by _data.
===CLabel Student Resources===
====CLabel Help/Questions Blogs====
====CLabel Blog Posts====
==CDialog==
Organizes CField objects on the screen, displays them and then lets the user edit them one by one.
<big><syntaxhighlight lang="cpp">
#include "cuigh.h"
#include "cframe.h"
namespace cio{
class CField;
class CDialog: public CFrame{
private:
int _fnum;
int _curidx;
CField* _fld[C_MAX_NO_FIELDS]; <--Not sure, remove limit (set initial instead)
bool _dyn[C_MAX_NO_FIELDS];
bool _editable;
public:
CDialog(CFrame *Container = (CFrame*)0,
int Row = -1, int Col = -1,
int Width = -1, int Height = -1,
bool Borderd = false,
const char* Border=C_BORDER_CHARS);
virtual ~CDialog();
void draw(int fn = C_FULL_FRAME);
int edit(int fn = C_FULL_FRAME);
int add(CField* field, bool dynamic = true);
int add(CField& field, bool dynamic = false);
CDialog& operator<<(CField* field);
CDialog& operator<<(CField& field);
bool editable();
int fieldNum()const;
int curIndex()const;
CField& operator[](unsigned int index);
CField& curField();
};
}
</syntaxhighlight></big>
===Attributes===
<big><syntaxhighlight lang="cpp">
int _fnum;
</syntaxhighlight></big>
Holds the number of Fields added to the Dialog
<big><syntaxhighlight lang="cpp">
bool _editable;
</syntaxhighlight></big>
will be set to true if any of the Fields added are editable.
This is optional because it depends on how you are going to implement the collection of CFields:
<big><syntaxhighlight lang="cpp">
int _curidx;
</syntaxhighlight></big>
Holds the index of the Field that is currently being edited.
<big><syntaxhighlight lang="cpp">
CField* _fld[C_MAX_NO_FIELDS];
</syntaxhighlight></big>
Array of CField pointers to hold the address of the CField objects added to the screen. The maximum number of CFields that can be added to this CDialog is C_MAX_NO_FIELDS. Remove this restriction for additional mark.
<big><syntaxhighlight lang="cpp">
bool _dyn[C_MAX_NO_FIELDS];
</syntaxhighlight></big>
Holds series of boolean to the exact number of fields, and each boolean here will hold false if the corresponding field pointed by _fld is allocated dynamically or not.
This array will later on be used by destructor to decide which object is dynamic and to be deleted.
===Constructors/Destructors===
<big><syntaxhighlight lang="cpp">
CDialog(CFrame *Container = (CFrame*)0,
int Row = -1, int Col = -1,
int Width = -1, int Height = -1,
bool Borderd = false,
const char* Border=C_BORDER_CHARS);
</syntaxhighlight></big>
The constructor passes all the incoming arguments to the corresponding arguments of the apparent constructor '''CFrame'''.<br />
Then it will set all called attributes to their default values and then sets all the field pointers (_fld) to NULL.
It also sets all the dynamic (_dyn) flags to false.
<big><syntaxhighlight lang="cpp">
virtual ~CDialog();
</syntaxhighlight></big>
The destructor will loop through all the field pointers and if the corresponding dynamic flag is true then it will delete the field pointed to by the field pointer.
===Methods===
<big><syntaxhighlight lang="cpp">
void draw(int fn = C_FULL_FRAME);
</syntaxhighlight></big>
If '''fn''' is '''C_FULL_FRAME''', it will call its parent draw. Then It will draw all the '''Fields''' in the '''Dialog'''. <br />
If '''fn''' is Zero, then it will just draw all the '''Fields''' in the '''Dialog'''.<br />
If '''fn''' is a non-zero positive value, then it will only draw '''Field''' number '''fn''' in the dialog. (First added '''Field''' is field number one.)
<big><syntaxhighlight lang="cpp">
int edit(int fn = C_FULL_FRAME);
</syntaxhighlight></big>
If '''CDialog''' is not editable (all fields are non-editable), it will just display the Dialog and then waits for the user to enter a key and then terminates the function returning the key.<br />
If fn is '''0''' or less, then before editing, the draw method is called with '''fn''' as its argument and then editing begins from the first editable Field.
If fn is greater than '''0''' then editing begins from the first editable key on or after Field number '''fn'''.
Note that fn is the sequence number of field and not the index. (First field number is one)
Start editing from field number '''fn''';
Call the edit of each field and depending on the value returned, do the following:<br />
# For '''ENTER_KEY''', '''TAB_KEY''' and '''DOWN_KEY''', go to next editable Field , if this is the last editable Field then restart from Field number one.
# For '''UP_KEY''' go to the previous editable Field, if there is no previous editable Field, go to the last editable Field in the Dialog.
# For any other key, terminate the edit function returning the character which caused the termination.
<big><syntaxhighlight lang="cpp">
int add(CField* field, bool dynamic = true);
</syntaxhighlight></big>
Adds the '''CField''' pointed by '''field''' to the Fields of the Dialog; by appending the value of the field pointer after the last added '''field'' in the _fld array , setting the corresponding _dyn element to the value of dynamic argument and then increasing _fnum by one and returning <del>it</del> the index of added Field in the CDialog object.<br />
'''important note:<br />
Make sure that add() sets the container of the added CField to this CDialog object, using the container() method of CField'''
<big><syntaxhighlight lang="cpp">
int add(CField& field, bool dynamic = false);
</syntaxhighlight></big>
Makes a direct call to the first add method.
<big><syntaxhighlight lang="cpp">
CDialog& operator<<(CField* field);
</syntaxhighlight></big>
Makes a direct call to the first add method, ignoring the second argument and then returns the owner (current CDialog).
<big><syntaxhighlight lang="cpp">
CDialog& operator<<(CField& field);
</syntaxhighlight></big>
Makes a direct call to the second add method, ignoring the second argument and then returns the owner (current CDialog).
<big><syntaxhighlight lang="cpp">
bool editable();
</syntaxhighlight></big>
Returns '''_editable''';
<big><syntaxhighlight lang="cpp">
int fieldNum()const;
</syntaxhighlight></big>
returns '''_fnum'''.
<big><syntaxhighlight lang="cpp">
int curIndex()const;
</syntaxhighlight></big>
returns '''_curidx''';
<big><syntaxhighlight lang="cpp">
CField& operator[](unsigned int index);
</syntaxhighlight></big>
Returns the reference of the Field with incoming index. (Note that here, the first field index is '''0''')
<big><syntaxhighlight lang="cpp">
CField& curField();
</syntaxhighlight></big>
Returns the reference of the Field that was just being edited.
===CDialog Student Resources===
====CDialog Help/Questions Blogs====
====CDialog Blog Posts====
==CLineEdit==
'''ClineEdit''' encapsulates the console.edit() function of Console class.
<big><syntaxhighlight lang="cpp">
#include "cfield.h"
namespace cio{
class CLineEdit: public CField{
bool _dyn;
int _maxdatalen;
bool* _insertmode;
int _curpos;
int _offset;
public:
CLineEdit(char* Str, int Row, int Col, int Width,
int Maxdatalen, bool* Insertmode,
bool Bordered = false,
const char* Border=C_BORDER_CHARS);
CLineEdit(int Row, int Col, int Width,
int Maxdatalen, bool* Insertmode,
bool Bordered = false,
const char* Border=C_BORDER_CHARS);
~CLineEdit();
void draw(int Refresh = C_FULL_FRAME);
int edit();
bool editable()const;
void set(const void* Str);
};
}
</syntaxhighlight></big>
===Attributes===
<big><syntaxhighlight lang="cpp">
bool _dyn;
</syntaxhighlight></big>
_dyn is set to true if the object dynamically allocated memory and is responsible to free it at destruction time.
<big><syntaxhighlight lang="cpp">
int _maxdatalen;
</syntaxhighlight></big>
no comment!
<big><syntaxhighlight lang="cpp">
bool* _insertmode;
</syntaxhighlight></big>
points to the location of input method (insert or overstrike)
<big><syntaxhighlight lang="cpp">
int _curpos;
</syntaxhighlight></big>
current position of cursor
<big><syntaxhighlight lang="cpp">
int _offset;
</syntaxhighlight></big>
current offset
===Constructors / Destructor===
<big><syntaxhighlight lang="cpp">
CLineEdit(char* Str, int Row, int Col, int Width,
int Maxdatalen, int* Insertmode,
bool Bordered = false,
const char* Border=C_BORDER_CHARS);
</syntaxhighlight></big>
LineEdit, sets the Field's _data to the value of str. If LineEdit is instantiated with this constructor then it will edit an external string provided by the caller function of LineEdit. LineEdit in this case is not creating any dynamic memory, therefore _dyn is set to false (therefore the destructor will not attempt to deallocate the memory pointed by _data).<br />
The location (row and col) and Bordered are directly passed to the parent (CField) and str is passed as data to the parent constructor. Unlike Label, LineEdit could have border or not so depending on this (Bordered being true or false) the Height is set to 3 or 1 respectfully. <br />
(hint: use '''? :''' operator to pass the proper Height value to CField's constructor)
<big><syntaxhighlight lang="cpp">
CLineEdit(int Row, int Col, int Width,
int Maxdatalen, int* Insertmode,
bool Bordered = false,
const char* Border=C_BORDER_CHARS);
</syntaxhighlight></big>
Works exactly like the previous constructor with one difference; since no external data is passed to be edited here, this constructor must allocate enough dynamic memory to accommodate editing of '''Maxdatalen''' characters. Then make it an empty string and set Fields's _data to point to it. Make sure _dyn is set to true in this case, so the destructor knows that it has to deallocate the memory at the end.
<big><syntaxhighlight lang="cpp">
~CLineEdit();
</syntaxhighlight></big>
If '''_dyn''' is true, it will deallocate the character array pointed by Fields's '''_data'''
===Methods===
<big><syntaxhighlight lang="cpp">
void draw(int Refresh = C_FULL_FRAME);
</syntaxhighlight></big>
It will first call Frame's draw passing '''Refresh''' as an argument to it.<br />
Then it will make a direct call to console.display() to show the data kept in Field's '''_data'''.<br />
The values used for the arguments of console.display() are:
*str: address of string pointed by _data + the value of _offset
*row: absRow() (''add one if border is visible'')
*col: absCol() (''add one if border is visible'')
*len: width() (''reduce by two if border is visible''')
<big><syntaxhighlight lang="cpp">
int edit();
</syntaxhighlight></big>
Makes a direct call to, and returns '''console.edit()'''.
For the coordinates and width arguments follow the same rules as the draw function.
For the rest of the arguments of console.edit(), use the attributes of '''CLineEdit'''.
<big><syntaxhighlight lang="cpp">
bool editable()const;
</syntaxhighlight></big>
Always return true;
<big><syntaxhighlight lang="cpp">
void set(const void* Str);
</syntaxhighlight></big>
Copies the characters pointed by '''Str''' into the memory pointed by Field's '''_data''' up to '''_maxdatalen''' characters.
===CLineEdit Student Resources===
====CLineEdit Help/Questions Blogs====
====CLineEdit Blog Posts====
==CButton==
Button is a child of CField.
It displays a small piece of text (usually one word or two) and accepts one key hit entry.
When in edit mode, to indicate the editing mode, it will surround the text with squared brackets.
<big><syntaxhighlight lang="cpp">
#pragma once
#include "cfield.h"
namespace cio{
class CButton: public CField{
public:
CButton(const char *Str, int Row, int Col,
bool Bordered = true,
const char* Border=C_BORDER_CHARS);
virtual ~CButton();
void draw(int rn=C_FULL_FRAME);
int edit();
bool editable()const;
void set(const void* str);
};
}
</syntaxhighlight></big>
===Attributes===
This class does not have any attributes of its own!
===Constructor / Destructor===
<big><syntaxhighlight lang="cpp">
CButton(const char *Str, int Row, int Col,
bool Bordered = true,
const char* Border=C_BORDER_CHARS);
</syntaxhighlight></big>
When creating a Button, allocate enough memory to hold the contents of the '''Str''' and set Field's _data to point to it. Then copy the content of '''Str''' into the newly allocated memory.<br />
Pass all the arguments directly to Field's constructor.<br />
For Field size (width and hight) do the following:<br />
For width: Set width to the length of '''Str''' + 2 (adding 2 for surrounding brackets) or if the Button is bordered set width to the length of '''Str''' + 4 (adding 2 for surrounding brackets and 2 for the borders).
For height: Set the height to 1 or if the Button is bordered, set the height to 3.
<big><syntaxhighlight lang="cpp">
virtual ~CButton();
</syntaxhighlight></big>
Deallocates the allocated memory pointed by Field's '''_data'''.
===Methods===
<big><syntaxhighlight lang="cpp">
void draw(int fn=C_FULL_FRAME);
</syntaxhighlight></big>
Draws the Button with border around it if it is Bordered. Note that there should be a space before and after of the text that will be used to surround the text with "[" and "]"<br />
hint:<br />
:*First calls Frame's draw(fn) (passing the fn argument to the parents draw)
:Use console.display() to display the Button's text (pointed by Field's _data)
:*If not bordered
:*:display the text at absRow() and absCol()
:*If bordered
:*:display the text at absRow()+1 and absCol()+2
<big><syntaxhighlight lang="cpp">
int edit();
</syntaxhighlight></big>
First draw() the Button, then surround it by squared brackets, place the cursor under the first character of Button's text and wait for user entry.<br />
When user hits a key, if the key is ENTER_KEY or SPACE, return C_BUTTON_HIT (defined in cuigh.h) otherwise return the entered key.<br />
<big><syntaxhighlight lang="cpp">
void set(const void* str);
</syntaxhighlight></big>
First deallocated what is pointed by Field's _data.
Then allocate new memory to the size of content of str and copy the content into it and make
Field's _data point to it.
<big><syntaxhighlight lang="cpp">
bool editable()const;
</syntaxhighlight></big>
Always returns true
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