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→Alex
=== Alex ===
*In Chris's framework, there is a function for collision, it is just being able to implement it is incomplete (need to make iObject inhereit from Shape)
*Bounding spheres works properly, but you will need to change his code to track the vectors for axis aligned boxes
*If you want to do things over time, treat update like a while loop, make counters for things and test if they are larger than a certain number
=== Neil ===