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GAM666/Team A*

707 bytes added, 22:03, 10 October 2012
To-Do List: beef!
|World loading / rendering
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|# Load the world from file into an array in memory from . (file (format to be decided). And render # Draw the world based on screenthe array.
|cfbale
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|User input
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|#Ability to recognize all user actions based on the control list above.
|mahsan3
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|Camera placement and movement
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|Get #Camera looks down on the world in the camera at center, between a fixed 30-60 degree angle looking down at the world. #Ability to move it to rotate the camera in all four locations.pole positions (N E S W)
|mahsan3
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|HUD
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|Create a HUD for displaying the players cash and the #Shows current wave number#Shows current selected node/tile (or tower)#Shows amount of enemies remaining on wave#etc.. And what wave the player is on.
|jsantos13
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|Enemies
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|#Enemies that traverse the map using a node-based way pointing system.#Enemy Class stores information:##* Current Health/Max Health##* Speed##* Speed Modifier (for slow/freeze towers)##* Current Node##* Next Node
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|Tower Building
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|# Move though the grid, select a through nodes.# Select nodes (currently highlighted is selected?)# Purchase/Place tower on node, select a .# Sell/Remove tower and place it on that node.
|cfbale
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|Towers and Tower AI|
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|# Tower class which includes all information for the tower:#* Name#* Type#* Cost#* Sell Cost#* Upgrade Cost#* Upgrade Level#* Enemies Killed#* etc...# Towers shoot little pellets at the '''closest''' enemy from them AND damage them.
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|Lighting
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|# Towers will emit some light. # One giant light (the sun) across whole world.
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|Win/Lose Condition
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|The #Player has 100hp#Each enemy does 10hp#If all HP is lost, the player wins if he beats loses and lose screen is shown.#If all waves are completed, the waves. The player loses if '''one''' enemy makes it to wins and the other sidewin screen is shown. (subject to change)
|mahsan3
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|Start Dialog
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|Improve # Make the starting UI's start dialog boxsimilar to that of [http://paulbourke. Make it much more user friendlynet/exhibition/askap_walk/dialog. (think jpg Unity)'s]# Simple options and easy to read interface/font.
|jsantos13
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|Add sound to projectiles firing and enemies dying. Sounds from [http://www.superflashbros.net/as3sfxr/ here]
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|Fancy Dialog
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|Something like [http://cf.shacknews.com/images/20120716/7562103516_7022f79aff_o_22760.nphd.jpg this] possibly
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|More Enemies
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