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GPU610/DPS915 Weekly Schedule 20123

12,653 bytes added, 14:31, 25 June 2012
Created page with '{{GPU610/DPS915 Index | 20123}} = Weekly Schedule 20123= == Week 1 - Sep 4 == === This Week === * [https://scs.senecac.on.ca/~gpu610/pages/content/intro.html Parallel Programmi…'
{{GPU610/DPS915 Index | 20123}}
= Weekly Schedule 20123=

== Week 1 - Sep 4 ==

=== This Week ===
* [https://scs.senecac.on.ca/~gpu610/pages/content/intro.html Parallel Programming]

=== To Do ===
# Download [http://acs.senecac.on.ca/ Visual Studio 2010] from ACS and install it on your local computer.
# Download [http://tortoisesvn.net/downloads Tortoise SVN] and install it on your local computer.
# Download the Dialog and Selection Samples from the [svn://zenit.senecac.on.ca/dpsgpu/trunk Course Repository]. ''(userid: "dpsgpu" password: blank [no password])''
#* Run Sample

=== Resources ===
* [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]
* [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN TortoiseSVN Documentation]

== Week 2 - Sep 11 ==
=== This Week ===
<!--* [https://scs.senecac.on.ca/~gpu610/pages/content/direc.html COM and DirectX]
* [https://scs.senecac.on.ca/~gpu610/pages/content/displ.html Display Modes]
** The fwk4gps framework, its branches, and architecture
** Singleton class as an alternative to global variables
** Including interfaces rather than class definitions to minimize header file dependencies
** Use the Direct3D COM object to interrogate the hardware for the installed options
-->

=== To Do ===
<!--# Download and install [http://www.microsoft.com/download/en/details.aspx?id=6812 DirectX SDK June 2010]
# Download the Dialog Modes Sample from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])''
-->

=== Resources ===
<!--* [http://msdn.microsoft.com/en-us/directx/ DirectX Developer Centre] at Microsoft
-->

<!--
== Week 3 - Sep 18 ==
=== This Week ===
* [https://scs.senecac.on.ca/~gpu610/pages/content/surfa.html Event Iteration]
** Messaging, the main application window, and event iteration
** Housekeeping during loss and restoration of focus
** Housekeeping during re-configuration
** Use the Direct3DDevice9 COM object to access the display device
* [https://scs.senecac.on.ca/~gpu610/pages/content/dtech.html Background Image]
** Sprites
** Textures
** Color Model
** Use the Direct3DSprite COM object to manage the drawing of 2D images
** Use the Direct3DTexture9 COM object to hold an image on video memory

=== To Do ===
# Download the Event Iteration and Background Image Samples from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])''

=== Resources ===
* [http://msdn.microsoft.com/en-us/library/ MSDN Library] at Microsoft

== Week 4 - Sep 25 ==
=== This Week ===
* Shades of Red application
** for you to complete - use lecture notes to fill in the details
** reviews the DirectX material covered to date
* [https://scs.senecac.on.ca/~gpu610/pages/content/trans.html Sprites in Motion]
** timing
*** upper limit on drawing rate
** model coordination
*** coordinator-primitive pattern
** direct-device connectivity
*** portal-primitive pattern
* [https://scs.senecac.on.ca/~gpu610/pages/content/sprit.html Sprites under User Control]
** user action-key mapping
* Projects
** [[Hints for Using SVN to collaborate on school projects]] (demo in class)

=== To Do ===
* Lecture Material
** Download the Sprites in Motion and Sprites under User Control Samples from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])''

* Workshop
** Download the ShadesOfRed Sample from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])''
*** Complete the coding for this Sample

* Project
** If you don't have an account on this wiki, [http://zenit.senecac.on.ca/wiki/index.php?title=Special:UserLogin&type=signup&returnto=gpu610/dps915_Weekly_Schedule_20113 Create an account]. Make sure that your userid '''is''' your seneca email id
** Add your name and information to [[gpu610/dps915 Student List 20113]]
** Form Teams, identify team members (4-5 members) and add your team and its members to [[gpu610/dps915 Teams 20113]] ''' Before Thursday 29th'''.

=== Resources ===
* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library] is much easier to navigate
* Project
** [http://subversion.tigris.org/ Subversion (SVN)]
** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN TortoiseSVN Documentation]
** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download [https://scs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here].
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]
* Wiki
** [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How to edit Wiki pages]
** [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet How to edit Wiki Cheatsheet]
<!--
** [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics]
** [http://irchelp.org/irchelp/irctutorial.html IRC Tutorial]
-->

<!--
== Week 5 - Oct 2 ==
=== This Week ===
* Review
** Windows Programming
*** Windows Functions (WinMain, EnableWindow, AdjustWindowRectEx, SendDlgItemMessage, GetDlgItem, RegisterClass, DialogBox (macro), DestroyWindow, CreateWindow, ShowWindow, UpdateWindow, PeekMessage, TranslateMessage, PostMessage, DispatchMessage, Setcursor, PostQuitMessage, DefWindowProc, WaitMessage, MessageBox)
*** Window Procedures
** COM Technology
** Direct3D
*** Direct3D COM Object
*** Direct3D Display Device COM Object
*** Direct3D Texture COM Object
** Game Programming Aspects
*** Singletons and Interfaces
*** Event Iteration, Messages, and Timing
*** Re-Configuration, Loss and Restoration of Focus
*** Design, Coordination, Graphic Representation
*** Colour and Backbuffering
*** Action-Key Mapping
<!--
* [https://scs.senecac.on.ca/~gpu610/pages/content/heads.html Heads Up Display]
** Use the Direct3DFont COM object to draw the font for a text item on the HUD
-->
<!--
* Projects
** Bringing the Course Wiki Up To Date
*** Create Project Pages for Your Team
*** Ensure that all links on the Student List page are working
** Start the draft of your game proposal
* [https://scs.senecac.on.ca/~gpu610/pages/content/2dmat.html 2D Mathematics]
** Coordinate System
** Vectors
** Trigonometry
** Matrix Transformations

=== To Do ===
# Add a background image to the ShadesOfRed sample
# Add a sprite in motion to the ShadesOfRed sample
# Add a second moving sprite to the Sprite in Motion sample
<!--
# Add text to identify the motion of the second sprite on the HUD
-->
<!--
# Work on your game proposal and schedule your team's appointment with your instructor ([http://zenit.senecac.on.ca/wiki/index.php/gpu610/dps915_Project_requirements_20113#Appointment_Schedule_for_Proposal_Acceptance click here to book an appointment])
-->

<!--
=== Resources ===

* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
* Projects
** [http://subversion.tigris.org/ Subversion (SVN)]
** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]
** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation]
** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download [https://scs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here].
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]
-->

<!--
== Week 6 - Oct 9 ==
=== This Week ===
* [https://scs.senecac.on.ca/~gpu610/pages/content/2dmat.html 2D Mathematics (continued)]
** Matrix transformations
* [https://scs.senecac.on.ca/~gpu610/pages/content/3dmat.html 3D Mathematics]
** Coordinate Systems
** Vectors
** Transformations
*** World Transformations
*** Camera Transformations
*** Projection Transformations
** Math Library
** Direct3D Utilities
* [https://scs.senecac.on.ca/~gpu610/pages/content/basic.html Graphics Primitives]
** Graphics Primitive display paradigm
** Vertex buffers
** Implementing world, view, and projection transformations

=== To Do ===
* Practice transforming a vector using a matrix
* Practice matrix multiplication
* Workshop Exercise
** Checkout the SimpleSprites sample on the repository
** Add the missing code to this sample - three sprite image files are included
** Draw/Move the three sprite images down and to the right on the screen
** When the three images fall off the screen start drawing them at the other end
** Add suspend logic to handle loss of focus
** Refer to the DirectX documentation for descriptions of the function calls

=== Resources ===
* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
* Projects
** [http://subversion.tigris.org/ Subversion (SVN)]
** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]
** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation]
** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://scs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdfthe PDF from here].
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]
-->

<!--
== Week 7 - Oct 16 ==

=== This Week ===

* [https://scs.senecac.on.ca/~gpu610/pages/content/3dmat.html 3D Mathematics (continued)]
** Transformations
*** World Transformations
*** Camera Transformations
*** Projection Transformations
** Math Library
** Direct3D Utilities
* [https://scs.senecac.on.ca/~gpu610/pages/content/basic.html Graphics and Cameras]
** Graphics Primitive display paradigm
** Vertex buffers
** Implementing world, view, and projection transformations
* Mid-Term Test

=== To Do ===

# Checkout Graphics
# Run Graphics Sample
# Create a Pyramid Graphic and introduce several Pyramid Objects into the Design object

=== Resources ===
* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
-->

<!--
== Week 8 - Oct 30 ==

=== This Week ===

* [https://scs.senecac.on.ca/~gpu610/pages/content/basic.html Graphics and Cameras (coninued)]
** Vertex Data
** Vertex Lists
** Direct3D Implementation
*** Display
**** Capabilities
*** APIGraphic
* [https://scs.senecac.on.ca/~gpu610/pages/content/3dren.html Visibility]
** Culling Techniques
*** Occlusion culling
**** Painter's algorithm
**** Depth Buffering
** Direct3D Implementation

=== To Do ===

# Graphic and Camera
## Checkout the Graphic Sample
## Run the Graphic Sample
## Code a CreatePyramid function for the Graphic Sample using the CreateBox function as a 'template'
# Visibility
## Checkout the Visibility Sample
## Run the Visibility Sample
## Add some objects in the distance and add an action to the framework that toggles from Z-buffering to W-Buffering to no buffering

=== Resources ===
* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
-->

<!--
== Week 9 - Nov 6 ==

=== This Week ===

* [https://scs.senecac.on.ca/~gpu610/pages/content/heads.html Heads Up Display]
** Programming Issues
** Direct3D
*** Display
*** APIText
** Design
*** Text Class
*** Coordination
* [https://scs.senecac.on.ca/~gpu610/pages/content/light.html Lighting]
** Light Components
** Light Types
** Programming Issues
** Direct3D
*** Display
*** APILight
** Design
*** Light Class
*** Coordination

=== To Do ===

# Heads Up Display
## Checkout Heads Up Display
## Run Heads Up Display Sample
## Add some text to the sample
# Lighting
## Checkout Lighting
## Run Lighting Sample
## Add a spotlight to the sample

=== Resources ===
* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
-->

<!--
* [https://scs.senecac.on.ca/~gpu610/pages/content/textu.html Texturing]
** Texture Coordinates
** Magnification
** Minification
** Sampling
*** Nearest-Neighbour
*** BiLinear
*** Anisotropic
** Model Branch
*** Scene Component
**** Texture Element
*** Design Component
** Direct Device Branch
*** Graphics Card Component
**** Display Portal
**** VertexList Element
**** Graphic Element
**** DeviceTexture Element

=== To Do ===

# Checkout 9-Lighting
# Run Lighting Sample
# Checkout 10-Texturing
# Run Texturing Sample

=== Resources ===
* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]

-->

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