154
edits
Changes
→This Week
*** [http://msdn.microsoft.com/en-us/library/bb509645%28v=vs.85%29.aspx saturate()] - clamp scalar, vector, or matrix to [0, 1]
* effects.fx
: Uniform data
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: Vertex Shader
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: Fragment Shader
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=== To Do ===
=== Resources ===