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GAM670/DPS905 Weekly Schedule 20121

156 bytes added, 09:29, 9 March 2012
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AlphaBlendEnable = false;
ZENABLE = true;
ZWRITEENABLE = false; // By not storing the skybox's z-buffer value, it enables objects behind the skybox to be drawn, giving a realist look (e.g. a airplane in the distance)
CullMode = None;
VertexShader = compile vs_3_0 skyboxVertexShader();
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