1
edit
Changes
→This Week
AlphaBlendEnable = false;
ZENABLE = true;
ZWRITEENABLE = false; // By not storing the skybox's z-buffer value, it enables objects behind the skybox to be drawn, giving a realist look (e.g. a airplane in the distance)
CullMode = None;
VertexShader = compile vs_3_0 skyboxVertexShader();