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GAM670/DPS905 Weekly Schedule 20121

1 byte removed, 07:52, 17 February 2012
Fragment Shader
uniformFS->SetBool(d3dd, constantLightOn, true);
</syntaxhighlight>
:: APILight.cpp - update()
<syntaxhighlight lang="cpp">
uniformFS->SetFloatArray(d3dd, pos, (FLOAT*)&p, 3);

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