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Changes
→Ribbon UI
UI Changes/redesign
Users don't care about design, they just want to complete their task quick.
When people are visiting websites or using applications, they don't spend their
time analyzing or admiring the design. They focus their attention on the task,
the content, and their own data or documents.
Thus, people love a design when they know the features and can immediately
locate the ones they need. That is, they love a familiar design.
Menu Elimination
Navigation
Errors
Steering Law
Principle of feature exposure/accessible
Features of the program need to be easily exposed so that a quick visual scan can determine what the program actually does.
There are various levels of "hiding": Here's a partial list of them in order from most exposed to least exposed:
* "Advanced user mode" controls -- exposed when user selects "advanced" option
* Scripted functions
Common convention
Use a common set of design patterns and guidelines so that users don't have to relearn how to perform common tasks.
Uncertainty vs. Familiarity
Fresh design will be a worse design simply because it's new and thus breaks user expectations. A better strategy
is to play up familiarity and build on users' existing knowledge of how a system works.
Flexibility
Predictability