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::Where to set the specific speed based on the distance (Such that the cycle finishes at the same time the projectile hits the target)?
::Should the transformation matrix be set in the update() function in Design.cpp?
:: Should we store this distance somewhere in Desing.cpp? * Forgot to point this out the other day, but I found that in the engine currently, the input controls for the cameras reside within the Camera class. I don't think we need any of it unless we resort to a manual controlled camera. ** It may be best to comment them out as they can conflict with what's in Design.cpp (I know the controller inputs definitely conflict here) <br/><br/><br/><br/><br/><br/>
== Map of the World of the Game ==