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Bibliography
==== Bibliography ====
 
# Mark Ingebretsen, “Toward More Human Video Game Characters”, IEEE Intelligent Systems, 1541-1672/08, July - August 2008, pp. 4-7.
#P. Ekman, “Facial Expressions and Emotion”, American Psychologist, 48(4), 1993, pp. 384-392.
#Seungwon Oh and Minsoo Hahn, “Proposal of an Artificial Emotion Expression System Based on External Stimulus and Emotional Elements”, Lecture Notes in Computer Science, Springer Berlin/ Heidelberg Volume 5208, 2008, pp. 526-527.
#"Analyzing Artificial Emotion in Game Characters Using Soft Computing" PDF Link: http://www.waset.org/journals/waset/v53/v53-151.pdf
#Practical Applications in Game Programming WebsiteLink: http://www.gamasutra.com/view/feature/1992/constructing_artificial_emotions_.php
#Current Development,"Project: Kismet Actriod, WebsiteLink: http://en.wikipedia.org/wiki/Actroid
#Other Practical Example of Game Programming PDFLink: http://www.cp.eng.chula.ac.th/~vishnu/gameResearch/AI_november_2005/gamasutra.pdf
#Lee-Johnson, C.P.; Carnegie, D.A.; , "Mobile Robot Navigation Modulated by Artificial Emotions," Systems, Man, and Cybernetics, Part B: Cybernetics, IEEE Transactions on , vol.40, no.2, pp.469-480, April 2010 doi: 10.1109/TSMCB.2009.2026826 URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=5282573&isnumber=5431005 talks about what is needed for future development in AE
#Camurri, A.; Coglio, A.; , "An architecture for emotional agents," Multimedia, IEEE , vol.5, no.4, pp.24-33, Oct-Dec 1998
doi: 10.1109/93.735866
URL: http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=735866&isnumber=15844 talks about techiques of modelling AE
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