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Team Guardian Physics

463 bytes added, 04:39, 6 April 2011
Collision
With this information, the computer can be programmed to respond appropriately to any number of collisions :)
 
==== CollisionGeometry ====
 
<pre>#include "iCollisionGeometry.h"</pre>
 
A CollisionGeometry is a mathematical representation of a body's shape in 3D. Currently, there are 2 collision geometries implemented:
 
# iCSphere : A collision sphere. Possesses a single radius. <pre>#include "iCSphere.h"</pre>
# iCOBB : A body oriented bounding box. Possesses 3 radius values, one for each dimension. This shape rotates with the RigidBody. <pre>#include "iCOBB.h"</pre>
== Listening For Collisions ==

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