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Team Guardian Physics

67 bytes added, 17:46, 5 April 2011
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* iRigidBody
* RBDynamics
 
; Physics Coordinator :
* iPhysicsScene
; Collision Information :
* iCollisionListener
=== Coordinator ===; Collision Space :* iPhysicsSceneiCollisionSpace* iSimpleCollisionSpace
== How to Use ==

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