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(*Source - http://www.toymaker.info/Games/html/load_x_hierarchy.html)
'''Figure 1: ''' Inheritance hierarchy consisting of a body and two arms. (“Left Arm Frame” would be a shoulder or joint. The name in this diagram may be misleading)
This hierarchy would be established in 3Ds MAX through linking. For more information on how to use bones and make skeletal animations in 3Ds MAX, refer to the references.