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User:Dsventura

178 bytes added, 18:17, 30 March 2011
added link to source code
<h1>GAM670 - XAnimation</h1>
<h2>Source Code</h2>
[http://matrix.senecac.on.ca/~dsventura/animations-mergedTo28-Off-Screen-Rendering.zip MeshHierarchy, MeshStructs and XObject]
 
Note: add xObject code to Object.h and Object.cpp
<h2>Overview</h2>
Animation in DirectX9 can be done using .X files. The .X extension refers to a file containing a Microsoft proprietary format for exported 3D models. This format is similar to COLLADA, except the file parsing is handled by DirectX internally. To export a model in .X format in 3Ds MAX, I used a plugin from PandaSoft called the Panda DirectX Max exporter (link on last page).
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