154
edits
Changes
→Suggested Upgrades to the Base Code
In this course, the base code serves as the common thread for sharing the feature work amongst all members of the class. The features added by the class should include as many as the students wish to see implemented in their own games. You are welcome to add features to the following list.
* advanced visibility determination** bounding volumes** spatial partitioning*** octrees*** BSP trees*** portal systems* collision detection** plane collisions** oriented bounding boxes** sliding* lighting techniques
** isotropic
*** Cook-Torrance
*** faked
*** tone mapping
* advanced texturing techniques
** projective texturing
** vertex texturing
*** displacement mapping
*** geometry images
* advanced audio techniques
* comprehensive collada imports
* quaternions
* networked gameplay