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→GAM670/DPS905 -- Game Programming Techniques/3D
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= GAM670/DPS905 -- Game Programming Techniques/3D Game Programming Techniques =*This course introduces three-dimensional, real-time, event-driven, multi-media, continues the study of game programmingtechniques begun in theintroductory course. The course covers windows programming at the operating system levelTopics covered include modeling, texturing and lightingtechniques, force feedback, low-level and shader programming of hardware through the DirectX APIs and design implementation at the model-level.
*The course is supported by an the open instructional software framework with a set of accompanying web pages. The framework consists of components that are introduced sequentially throughout the introductory course. The components are independent of one another and the web pages describe the upgrades at each stage.
*Students refactor select components of the framework to produce a game augment the base code for all members of their ownthe class.
=== Subject Description and Course Outcomes ===
* [https://cs.senecac.on.ca/~gam670/pages/content/index.html Course Web Site – Lecture Notes]
* [https://cs.senecac.on.ca/~gam670/pages/timeline.html Course Web Site – Timeline]
<!--* [https://cs.senecac.on.ca/~gam670/Code%20Samples Framework – Class Samples]-->
* [http://msdn.microsoft.com/en-us/library MSDN]