1
edit
Changes
→Progress
October 27, 2010 -- Qing -- Added the design of the game level (floor#1) V0.1 in directX and 3ds max
November 1, 2010 -- Qing -- Added the design of the game level (floor#1) V2 in directX and 3ds max (it has walls now)
November 4, 2010 -- Qing, Damien -- Programming one of the puzzle
November 7, 2010 -- Qing -- Added the design of the game level (floor#1) V3 in directX (it's in 3d, instead of single plain thin layers)
November 7, 2010 -- Qing, Damien -- Imported model of the level into the framework
== Undead Team Members ==