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FSOSS 2010/processing.js/timing

1,032 bytes added, 16:10, 27 October 2010
Created page with '<source lang="JavaScript"> FSOSS 2010 Andor Salga Example of timing: // pixels/second // 250 will go from 0 to 500 in 2 seconds float velocity = 250.0f; float …'
<source lang="JavaScript">
/*

FSOSS 2010

Andor Salga

Example of timing

*/

// pixels/second

// 250 will go from 0 to 500 in 2 seconds

float velocity = 250.0f;

float position = 0.0f;

int deltaTimer = 0;

boolean wasteCycles = false;

void setup(){

size(500, 500);

}

void draw(){

background(#663399);



// displacement = velocity * seconds

position += velocity * getDelta()/1000.0f;

// Wrap the object

if(position > 500){

position = 0;

}



// Regardless of lag, garbage collection or rendering speed,

// position will increase by the correct velocity.

if(wasteCycles){

for(int i = 0; i < 10000; i++){

for(int j = 0; j < 10000; j++){

}

}

}



rect(position, height/2.0f, 40, 40);

}

/*

Returns the number of milliseconds which

have elapsed since last draw

*/

float getDelta(){

float millisElapsed = millis() - deltaTimer;

deltaTimer = millis();

return millisElapsed;

}

</source>
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