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FSOSS 2010/processing.js/texture1

1,267 bytes added, 13:57, 26 October 2010
Created page with '<source lang="JavaScript"> import processing.opengl.*; @pjs preload="crate1.jpg;: PImage crate; void setup() { size(400, 400, OPENGL); crate = loadImage("crate1.jpg");…'
<source lang="JavaScript">
import processing.opengl.*;
/* @pjs preload="crate1.jpg; */

PImage crate;

void setup()
{
size(400, 400, OPENGL);
crate = loadImage("crate1.jpg");
textureMode(NORMALIZED);
}


void drawBox(PImage i){
beginShape(QUADS);

texture(i);

// -Z "back" face
vertex( 1, -1, -1, 0, 0);
vertex(-1, -1, -1, 1, 0);
vertex(-1, 1, -1, 1, 1);
vertex( 1, 1, -1, 0, 1);

vertex(-1, -1, 1, 0, 0);
vertex( 1, -1, 1, 1, 0);
vertex( 1, 1, 1, 1, 1);
vertex(-1, 1, 1, 0, 1);

// +Y "bottom" face
vertex(-1, 1, 1, 0, 0);
vertex( 1, 1, 1, 1, 0);
vertex( 1, 1, -1, 1, 1);
vertex(-1, 1, -1, 0, 1);

// -Y "top" face
vertex(-1, -1, -1, 0, 0);
vertex( 1, -1, -1, 1, 0);
vertex( 1, -1, 1, 1, 1);
vertex(-1, -1, 1, 0, 1);

// +X "right" face
vertex( 1, -1, 1, 0, 0);
vertex( 1, -1, -1, 1, 0);
vertex( 1, 1, -1, 1, 1);
vertex( 1, 1, 1, 0, 1);

// -X "left" face
vertex(-1, -1, -1, 0, 0);
vertex(-1, -1, 1, 1, 0);
vertex(-1, 1, 1, 1, 1);
vertex(-1, 1, -1, 0, 1);

endShape();
}


void draw()
{
background(0);

// center in the canvas
translate(width/2, height/2, 150);

rotateY(radians(45));

rotateX( frameCount/250.0f );

scale(50);

drawBox(crate);
}
</source>
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