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== Moderator's - Instructors Comments ==
== Any other thing you find necessary ==
== Meeting 1 Notes ==
* There is room for depth
* We could start by making a box that can jump which will eventually become the player
* Alter the original course design from a curved path to intersecting linear paths (see Figure 4)
* Each team member should choose an object to model
* Coordinates should be added to the level
* Collision detection could cause problems
** need to simplify collision detection e.g. encircle a complicated shape, use straight, rather than, curved walls
** once the view passes a scene, the game doesn't have to process collision detection for that scene anymore
* Think about HUD
** Top down view overlay
** Status bar
* Divide responsibilities so that one team member's work is not dependent on an others.
** two members could work on walls, while other two work on getting a box to jump