7
edits
Changes
→Proposal
* dynamic village and soldier placement
* multiple attacks using a 'rock paper scissor' concept with certain attacks needed for certain targets. Make the user need to think about their attack choice
* some visceral feedback to user (such as: slight screen bob with dragon's wings, more dramatic elongated perspective when flying forward to make it feel faster, screen shakes and bobs to various things like attacks, etcs)
* extra terrain details
* line of sight checks