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GAM666/DPS901 Project requirements 20103

1,276 bytes added, 20:45, 13 September 2010
Due Dates
|December 7
|}
= Suggested Upgrades to the Framework =
* required upgrades are in bold
* challenging upgrades marked *
== Modeling (Design Component) ==
# game play logic (all members)
# import a model script
== Design Units (Scene Component) ==
# design new objects for the scene
# create billboards – clouds, smoke, vapor trails
# add stock objects (requires changes to GraphicsCard Component also)
# detect collisions between objects in a scene *
== Viewpoints (Viewing Component) ==
# comprehensive camera motion
 
== 3D Graphics (GraphicsCard Component) ==
# improve texturing
# introduce fog, emissive light
# create new graphics representation for new objects in the scene
# implement an OpenGL 3.0 option *
# Direct2D for fonts *
== Sound (SoundCard Component) ==
# sound effects on buffers and optimizing performance
# replace DirectMusic with DirectSound only
# replace DirectMusic and DirectSound with Xaudio2 *
# create an Open Audio option *
== User Interface (Input and UserDialog Components) ==
# improve controller input and user dialog
# action mapping *
# replace DirectInput with Xinput *
== Framework (Cross-Component) ==
# context – implement a database
# save the current state of the model to a file and restore from a file
# performance optimizations *

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