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This is the current view of the Mac version file structure.
=== Portable Canvas Win === '''Location:''' C:\Program Files\Portable Canvas Location is fixed; otherwise, the "Browse local files" button doesn't work. * ''application.ini'' * ''portable_canvas.exe'' (XR stub for Windows) * ''jsmin.c'' (part of the C3d Library, otherwise not sure what it's for) * c3dl_namespace** ''(the Canvas 3d Library)'' * canvas3dapi** ''(the Canvas 3d Library)'' * chrome** ''chrome.manifest''** ''mybrowser.xul''** ''en-US.jar'''** ''mybrowser.jar''** ''(other files extracted temporarily from mybrowser.jar)'' * components (contains the C3d extension, lets you view Canvas elements)** ''canvas3d.dll''** ''canvas3d.xpt''** ''compreg.dat''** ''xpti.dat'' * defaults** preferences*** ''mybrowser-prefs.js'' * demos (demo html files with canvas elements, tested to work with Portable Canvas)** 0.5 Release*** Samples**** Soko***** ''(Soko-related files)'' * extensions** ''(empty)'' * models** ''(files for use with the C3d Library)'' * xulrunner** ''(XUL Runner executable files, required to run Portable Canvas without another XR or FF installation)'' ===Portable Canvas Mac=== '''Location:''' probably anywhere is okay!
* Contents
** ''Info.plist''(Mac configuration stuff)
** Frameworks
** MacOS
*** xulrunner(XR stub for MacIntosh)
** Resources
*** chrome
**** ''chrome.manifest''
**** ''en-US.jar''(contains localization info for button text)**** ''mybrowser.jar''(contains platform-independant source code {local disk location is an exception!})
*** components
*** updates
**** 0(This folder gets generated automatically even when deleted, I wonder why...)
***** ''(empty)''