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== Sources ==
* 2 S E UR CT E T Hi c r a NE I Ng e e m a G L E L ... - Maxwell. https://www.maxwell.vrac.puc-rio.br/16309/16309_3.PDF. * Multithreading the Entire Destiny Engine - YouTube. https://www.youtube.com/watch?v=v2Q_zHG3vqg. * GCAP 2016: Parallel Game Engine Design - Youtube.com. https://www.youtube.com/watch?v=JpmK0zu4Mts. * Destiny's Multithreaded Rendering Architecture - YouTube. https://www.youtube.com/watch?v=0nTDFLMLX9k. * Johan Andersson Follow Rendering Architect at DICE. “Parallel Futures of a Game Engine (v2.0).” SlideShare, https://www.slideshare.net/repii/parallel-futures-of-a-game-engine-v20. * “Sponsored Feature: Designing the Framework of a Parallel Game Engine.” Gamasutra, https://www.gamasutra.com/view/feature/3941/sponsored_feature_designing_the_.php. * “Rendering Pipeline Overview.” Rendering Pipeline Overview - OpenGL Wiki, https://www.khronos.org/opengl/wiki/Rendering_Pipeline_Overview. * “Chapter 9. Advanced Thread Management · C++ Concurrency in Action: Practical Multithreading.” · C++ Concurrency in Action: Practical Multithreading, https://livebook.manning.com/book/c-plus-plus-concurrency-in-action/chapter
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* Gregory, Jason. Game Engine Architecture. 3rd ed., CRC Press, 2019.