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Avengers

9 bytes added, 00:51, 6 April 2019
Other Optimizations
Another optimization would be to optimize the original algorithm itself. The pow() function itself very expensive because it is software implemented. A better alternative would be to use hardware functions. In this case, it would be quicker to use the (*) operator and multiply the values with themselves as opposed to setting them to the power of 2.
 
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After modifying the code to reflect this change, both the GPU and CPU methods are roughly equal to each other (in terms of execution time) when the value of n is 800.
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