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GPU621/Striking

20 bytes removed, 13:43, 8 December 2016
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**Main features descriptions in Parallel Stacks window
<table>
<tr><td colspan="3">[[File:Parallel_stack_view.png|500px|thumb|left|alt Threads View from MSDN]]</td></tr>
<tr><td>Callout Letter</td><td>Element Name</td><td>Description</td></tr>
<tr><td>A</td><td>Call Stack Segment or Node</td><td>Contains a series of method contexts for one or more threads. </td></tr>
**Parallel Stacks
<table border="0" width="800">
<tr><td width="400">[[File:qsort_set1.png|350px|thumb|left|alt qsort_set1]]</td><td width="400">[[File:qsort_set2.png|400px|thumb|left|alt qsort_set2]]</td></tr>
<tr><td>Recursive calling parallel_qsort of spawning parallel_qsort in the first parallel_qsort function which main thread has responsible for</td>
<td>The moment right after a spawning thread works in second parallel_qsort calling which Main Thread had finished</td></tr>
<tr><td>[[File:qsort_set3_done.png|400px|thumb|left|alt qsort_set3_done]]</td><td>[[File:qsort_set4_1.png|350px|thumb|left|alt qsort_set4_1]]</td>
</tr>
<tr>
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