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GPU621/Striking

639 bytes added, 00:03, 24 November 2016
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<table>
 <tr><td>TestCallout Letter</td><td>Element Name</td><td>Description</td></tr><tr><td>A</td><td>Call Stack Segment or Node</td><td>Contains a series of method contexts for one or more threads. </td></tr><tr><td>B</td><td>Blue Highlight</td><td>Presente the call path of the current thread.</td></tr><tr><td>C</td><td>Arrow lines</td><td>Connect nodes to make up the entire call path for the thread(s).</td></tr><tr><td>D</td><td>Tooltip on Node Header</td><td>Shows the ID and user-defined name of each thread whose call path shares this node.</td></tr><tr><td>E</td><td>Method Context</td><td>Represents one or more stack frames in the same method.</td></tr>
</table>
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