1
edit
Changes
→Use of XML 2D/3D
Eventually, this functionality will be applied to the 3D world and will assist in the transformation, scaling, and rotation or 3D objects on the screen. It will provide a larger flexibility aspect to the markup language.<br/>
These are the basic principles that govern 2D and 3D controls over an object. An object can be anything from a simple primitive such as a line or circle to a complex 3D Mesh that can be downloaded from the internet or from the client's computer. Furthermore, the eventual incorporation of 3D into the Canvas framework will allow this API to become robust as it advances.
== Use of XML in JavaScript ==