/*
FSOSS 2010
Andor Salga
Collision Detection - Add the appropriate code wherever you see !!!
*/
// !!! create two PVector references to circle positions
int circleSize = 30;
void setup(){
size(200, 200);
// !!! instantiate circle positions across from one another
}
void draw(){
background(200);
// !!! move the positions towards each other
// !!! reset the positions if they go past the screen
// change fill color if they collided
if(collided(circle1, circle2)){
fill(33, 66, 99, 150);
}
else{
fill(99, 33, 66);
}
// !!! draw two circles using the positions and diameter of circleSize
}
boolean collided(PVector p1, PVector p2){
// !!! subtract the vectors
// if the magnitude of the result is less
// than the size of the ball, change color
if( /*!!!*/ ){
return true;
}
else{
return false;
}
}