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Team A

714 bytes added, 09:23, 8 November 2011
Team Members
{{GAM666/DPS901 Index | 20113}}
Team A
==Team Members==
# [mailto:sskrishnamoo@learn.senecac.on.ca?subject=dps901 Suventhan Krishnamoorthy]Level design, object movement# [mailto:adhamala@learn.senecac.on.ca?subject=dps901 Aayush Dhamala]Level design, object movement# [mailto:nzhou5@learn.senecac.on.ca?subject=dps901 Nan Zhou (Team Leader)]Level design,model design# [mailto:nkuznetsov@learn.senecac.on.ca?subject=dps901 Nikita Kuznetsov (Team Advisor)]# [mailto:adhawan@learn.senecac.on.ca?subject=dps901 Aakash Dhawan]Collision & Lightning[mailto:sskrishnamoo@learn.senecac.on.ca?subject=dps901;adhamala@learn.senecac.on.ca?subject=dps901;nzhou5@learn.senecac.on.ca?subject=dps901;nkuznetsov@learn.senecac.on.ca?subject=dps901;adhawan@learn.senecac.on.ca?subject=dps901 eMail All] ==Marking==<big> Group work: 75% Individual work: 25% + ---------------------- Total 100%</big>
==Repository==
 
=== Repo ID ===
svn://zenit.senecac.on.ca/dps901_113rep1
 
=== Trunk Status ===
committed by [NAME] / being committed by [NAME]
 
==Proposal==
===Obstacles===
Depending on how the user drives, if he/she gets off the race track the car will collide with the walls. The car will have to stay on the race track in order to avoid collision with the walls.
==Map of the World of the Game==
[[Image:Trackmap.jpeg|650px]] ==ModeratorInstructor's - Instructors Comments==* nothing on the repository yetPrevious comments* add repo link* add trunk status* add marking %* maximum group % is 75% - there has to be some individual component* your concept is fine, but you need much more detail to start coding** map of the game** what kinds of models will you use** what kind of collision*** try to stay axis aligned - more on this when we meet 
==Any other thing you find necessary==
1
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