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BTP300 Weekly Schedule 20113

807 bytes added, 09:05, 4 November 2011
Week 8 - Oct 30
* Start [https://cs.senecac.on.ca/~btp300/pages/workshops/w3.html Workshop 5 on Templates]
* Start working on [https://cs.senecac.on.ca/~btp300/pages/assignments/a3.html Assignment 3]
** Read Specs
** Upgrade Existing Code
*** Configuration File
*** consolelineedit.cpp
*** CFrame
*** CField
=== Resources ===
=== This Week ===
* [https://csscs.senecac.on.ca/~btp300/pages/content/lightstdtl.html Lighting (continued)Standard Library]** Direct Device BranchVectors** Deques** Iterators** Graphics Card componentLists**Algorithms** DeviceLight primitiveString Class* * Practice on [https://cs.senecac.on.ca/~btp300/pages/contenthandouts/textuh15.html TexturingStandard Template Library]** Texture Coordinates[https://scs.senecac.on.ca/~btp300/pages/content/files.html File Streams]** Magnificationios Class Hierarchy** MinificationBuffering** SamplingFile Objects*** Nearest-NeighbourReading and Writing*** BiLinearPractice on [https://cs.senecac.on.ca/~btp300/pages/handouts/h16.html Files Objects]*** AnisotropicBinary Access** Model Branch*** Scene Component**** Texture Element*** Design Component** Direct Device Branch*** Graphics Card Component**** Display Portal**** VertexList Element**** Graphic Element**** DeviceTexture ElementPractice on [https://cs.senecac.on.ca/~btp300/pages/handouts/h17.html Binary Access]
=== To Do ===
* Start [https://cs.senecac.on.ca/~btp300/pages/workshops/w7.html Workshop 7 on Linked Lists]
* Continue working on [https://cs.senecac.on.ca/~btp300/pages/assignments/a3.html Assignment 3]
** CValidLine
** CSwitch
** CMenuItem
# Checkout 9=== Resources ===  == Week 10 - Nov 13 == === This Week === * [https://scs.senecac.on.ca/~btp300/pages/content/strin.html String Stream]** ios Class Hierarchy** String Stream Objects** Practice on [https://cs.senecac.on.ca/~btp300/pages/handouts/h15.html Standard Template Library]* [https://scs.senecac.on.ca/~btp300/pages/content/inclu.html Platform-Dependent Libraries]** Principles** User-LightingInterface Library# Run Lighting Sample** Unified Implementation# Checkout 10** Non-TexturingASCII Keys === To Do ===* Start [https://cs.senecac.on.ca/~btp300/pages/workshops/w8.html Workshop 8 on STL]* Continue working on [https://cs.senecac.on.ca/~btp300/pages/assignments/a3.html Assignment 3]** CBlock# Run Texturing Sample** CText
=== Resources ===
* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
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