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335 bytes added, 20:15, 10 November 2015
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Multi-threaded Node Absolute Calculator  <Multi-Thread Resources> [https://scs.senecac.on.ca/~oop345/pages/content/multi.html Multi-Threading of OOP345] [https://solarianprogrammer.com/2011/12/16/cpp-11-thread-tutorial/ C++ Multithreading Tutorial] [http://www.cplusplus.com/reference/thread/thread/ std::thread]    <s>Sphere Collision
or
View Frustum Culling</s>
<s><Sphere Collision Resources>
<br/>
[http://www.gamasutra.com/view/feature/131424/pool_hall_lessons_fast_accurate_.php Pool Hall Lessons: Fast, Accurate Collision Detection Between Circles or Spheres]
[http://gamedev.stackexchange.com/questions/313/what-is-a-good-algorithm-to-detect-collision-between-moving-spheres What is a good algorithm to detect collision between moving spheres?]</s>
== Work Breakdown and Progress ==
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