Seneca e-mail address: [mailto:akopytov@learn.senecac.on.ca akopytov@learn.senecac.on.ca]
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== Lighting ==
Instructions to incorporate advanced lighting into your game:<br /> Download the full working solution here:<br />OR<br />Download just the files that have changes relevant to lighting here:<br />
Download the full working solution here:
OR
Download just the files that have changes relevant to lighting here:
Copy from the files or manually code the following:<br />
Configuration.h<br />Increase Copy from the MAX_STR_ARRAYS macro by 1 (Line 46)<br />Add two more elements to files or manually code the Integer enumfollowing: GF_NO_ALGS and GF_DF_ALGO (Lines 88, 89)<br />Add an element to the StrArray enum: GF_LITDESC (Line 127)<br />Create a macro called LIGHT_DESCRIPTIONS (Line 331)<br />Create an enum called LightAlgorithm (Line 389)<br />
ContextConfiguration.cpp<br />hIncrease the MAX_STR_ARRAYS macro by 1 (Line 46)Add two more elements to the Integer enum: GF_NO_ALGS and GF_DF_ALGO (Lines 88, 89)Add an element to the StrArray enum: GF_LITDESC (Line 127)Create a macro called LIGHT_DESCRIPTIONS (Line 331)Create an enum called LightAlgorithm (Line 389)
Context.cpp
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