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Seneca e-mail address: [mailto:akopytov@learn.senecac.on.ca akopytov@learn.senecac.on.ca]
== Lighting ==
Instructions to incorporate advanced lighting into your game:
************************ Lighting Documentation v1.00 ************************
* To avoid bloating the object class, three variables will be used across the various
* algorithms in different ways. It is very important to note that an algorithm may not
* neccesarily necessarily use all three variables in its calculations. Also, each algorithm may
* accept different ranges of values from each of the variables it does use. The
* lighting algorithms available for use in the framework are described below: