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TriForce
,→Assignment 1
== Progress ==
=== Assignment 1 ===
Sudoku Solver Profiling
Original Code:
// A Backtracking program in C++ to solve Sudoku problem
#include <stdio.h>
// UNASSIGNED is used for empty cells in sudoku grid
#define UNASSIGNED 0
// N is used for the size of Sudoku grid. Size will be NxN
#define N 9
// This function finds an entry in grid that is still unassigned
bool FindUnassignedLocation(int grid[N][N], int &row, int &col);
// Checks whether it will be legal to assign num to the given row, col
bool isSafe(int grid[N][N], int row, int col, int num);
/* Takes a partially filled-in grid and attempts to assign values to
all unassigned locations in such a way to meet the requirements
for Sudoku solution (non-duplication across rows, columns, and boxes) */
bool SolveSudoku(int grid[N][N])
{
int row, col;
// If there is no unassigned location, we are done
if (!FindUnassignedLocation(grid, row, col))
return true; // success!
// consider digits 1 to 9
for (int num = 1; num <= 9; num++)
{
// if looks promising
if (isSafe(grid, row, col, num))
{
// make tentative assignment
grid[row][col] = num;
// return, if success, yay!
if (SolveSudoku(grid))
return true;
// failure, unmake & try again
grid[row][col] = UNASSIGNED;
}
}
return false; // this triggers backtracking
}
/* Searches the grid to find an entry that is still unassigned. If
found, the reference parameters row, col will be set the location
that is unassigned, and true is returned. If no unassigned entries
remain, false is returned. */
bool FindUnassignedLocation(int grid[N][N], int &row, int &col)
{
for (row = 0; row < N; row++)
for (col = 0; col < N; col++)
if (grid[row][col] == UNASSIGNED)
return true;
return false;
}
/* Returns a boolean which indicates whether an assigned entry
in the specified row matches the given number. */
bool UsedInRow(int grid[N][N], int row, int num)
{
for (int col = 0; col < N; col++)
if (grid[row][col] == num)
return true;
return false;
}
/* Returns a boolean which indicates whether an assigned entry
in the specified column matches the given number. */
bool UsedInCol(int grid[N][N], int col, int num)
{
for (int row = 0; row < N; row++)
if (grid[row][col] == num)
return true;
return false;
}
/* Returns a boolean which indicates whether an assigned entry
within the specified 3x3 box matches the given number. */
bool UsedInBox(int grid[N][N], int boxStartRow, int boxStartCol, int num)
{
for (int row = 0; row < 3; row++)
for (int col = 0; col < 3; col++)
if (grid[row+boxStartRow][col+boxStartCol] == num)
return true;
return false;
}
/* Returns a boolean which indicates whether it will be legal to assign
num to the given row,col location. */
bool isSafe(int grid[N][N], int row, int col, int num)
{
/* Check if 'num' is not already placed in current row,
current column and current 3x3 box */
return !UsedInRow(grid, row, num) &&
!UsedInCol(grid, col, num) &&
!UsedInBox(grid, row - row%3 , col - col%3, num)&&
grid[row][col]==UNASSIGNED;
}
/* A utility function to print grid */
void printGrid(int grid[N][N])
{
for (int row = 0; row < N; row++)
{
for (int col = 0; col < N; col++)
printf("%2d", grid[row][col]);
printf("\n");
}
}
/* Driver Program to test above functions */
int main()
{
// 0 means unassigned cells
int grid[N][N] = {{3, 0, 6, 5, 0, 8, 4, 0, 0},
{5, 2, 0, 0, 0, 0, 0, 0, 0},
{0, 8, 7, 0, 0, 0, 0, 3, 1},
{0, 0, 3, 0, 1, 0, 0, 8, 0},
{9, 0, 0, 8, 6, 3, 0, 0, 5},
{0, 5, 0, 0, 9, 0, 6, 0, 0},
{1, 3, 0, 0, 0, 0, 2, 5, 0},
{0, 0, 0, 0, 0, 0, 0, 7, 4},
{0, 0, 5, 2, 0, 6, 3, 0, 0}};
if (SolveSudoku(grid) == true)
printGrid(grid);
else
printf("No solution exists");
return 0;
}
For 9x9 Sudoku Puzzle (3x3 squares)
Flat profile:
Each sample counts as 0.01 seconds.
no time accumulated
% cumulative self self total
time seconds seconds calls Ts/call Ts/call name
0.00 0.00 0.00 6732 0.00 0.00 isSafe(int (*) [9], int, int, int)
0.00 0.00 0.00 6732 0.00 0.00 UsedInRow(int (*) [9], int, int)
0.00 0.00 0.00 2185 0.00 0.00 UsedInCol(int (*) [9], int, int)
0.00 0.00 0.00 1078 0.00 0.00 UsedInBox(int (*) [9], int, int, int)
0.00 0.00 0.00 770 0.00 0.00 FindUnassignedLocation(int (*) [9], int&, int&)
0.00 0.00 0.00 1 0.00 0.00 SolveSudoku(int (*) [9])
0.00 0.00 0.00 1 0.00 0.00 printGrid(int (*) [9])
For 16x16 Sudoku Puzzle (4x4 squares)
Puzzle from: [https://puzzlemadness.co.uk/16by16giantsudoku/]
Flat profile:
Each sample counts as 0.01 seconds.
% cumulative self self total
time seconds seconds calls s/call s/call name
39.04 15.00 15.00 28071636 0.00 0.00 FindUnassignedLocation(int (*) [16], int&, int&)
36.19 28.90 13.90 449145092 0.00 0.00 UsedInRow(int (*) [16], int, int)
10.60 32.97 4.07 120354547 0.00 0.00 UsedInCol(int (*) [16], int, int)
4.97 34.88 1.91 41212484 0.00 0.00 UsedInBox(int (*) [16], int, int, int)
4.59 36.65 1.76 1 1.76 38.39 SolveSudoku(int (*) [16])
4.55 38.39 1.75 449145092 0.00 0.00 isSafe(int (*) [16], int, int, int)
0.01 38.40 0.01 frame_dummy
0.00 38.40 0.00 1 0.00 0.00 printGrid(int (*) [16])
For 25x25 Sudoku Puzzle (5x5 squares)
Puzzle from: http://www.sudoku-download.net/sudoku_25x25.php
Flat profile:
Each sample counts as 0.01 seconds.
% cumulative self self total
time seconds seconds calls Ks/call Ks/call name
48.76 1052.18 1052.18 425478951 0.00 0.00 UsedInRow(int (*) [25], int, int)
25.24 1596.81 544.63 876012758 0.00 0.00 FindUnassignedLocation(int (*) [25], int&, int&)
12.48 1866.03 269.21 590817023 0.00 0.00 UsedInCol(int (*) [25], int, int)
4.83 1970.24 104.21 425478951 0.00 0.00 isSafe(int (*) [25], int, int, int)
4.79 2073.51 103.27 1 0.10 2.17 SolveSudoku(int (*) [25])
4.35 2167.39 93.89 1355081265 0.00 0.00 UsedInBox(int (*) [25], int, int, int)
0.01 2167.56 0.17 frame_dummy
0.00 2167.56 0.00 1 0.00 0.00 printGrid(int (*) [25])
=== Assignment 2 ===
=== Assignment 3 ===