C3DL Collision Detection
Contents
Name of Project
Canvas 3D - Collision Detection
Description
The ability to detect any object(s) colliding with object(s).
Blog: http://www.c3dl.org/index.php/development-news/
Basic Demo Page: http://matrix.senecac.on.ca/~pplam3/OSD/canvas3dapi-dev/testDemo.html
Advance Demo/Debugger Page: http://matrix.senecac.on.ca/~pplam3/OSD/canvas3dapi-dev/test.html
Leader(s)
Project Contributor(s)
- Catherine Leung
Contribution(s)
Student Demo
- Jan 27th (Week 3) - 10:00am
Releases
0.4 - Week of Jan 19
- Created flag for models to have collision detection
- Created set/get functions for flag
- Created function for bounding sphere for models
- Returns array of 2: Sphere Position (array of 3), Sphere Radius (float)
- Enable callback to check for collision detection when updating scene
0.5 - Week of Feb 2
- Performed initial test for collision
- Check flags
- Check for bounding sphere collision with out models with flags on
- Collision - distance of two bounding sphere's position is less than the sum of the radius of both sphere
0.6 - Week of Feb 16
Goal
0.7 - Week of Mar 9
Goal
0.8 - Week of Mar 23
Goal
0.9 - Week of Apr 6
Goal
1.0 - Week of Apr 20
Goal
Project Updates
February 2009
Feb 1, 2009
- Triangle-Triangle test failed using Ray-Triangle test
- Reading/Looking for other ways of doing Triangle-Triangle test
January 2009
Jan 31, 2009
- Reused code from picking function for triangle-triangle intersection test
- Using the 3 edges of Triangle A as lines and perform Line-Triangle intersection test
Jan 28, 2009
- Uploaded test page
- Created basic test/demo page
Jan 25, 2009
- Started on Triangle-Triangle Test function
Jan 17, 2009
- Perform initial test for bounding sphere collision
Jan 16, 2009
- Created bounding sphere for models
Jan 15, 2009
- Enable callback to collision detection function
- Created flags for collision detections
- Set/Get functions
Jan 13, 2009
- Created wiki page