Apex Page
GAM531 Engine Assignment
Contents
Game Engine Apex
Repository
https://bitbucket.org/Apex_Page/
Team Members
Enhancement
Multi-threaded Node Absolute Calculator
<Multi-Thread Resources>
Sphere Collision or View Frustum Culling
<Sphere Collision Resources>
SIMPLE SPHERE-SPHERE COLLISION DETECTION AND COLLISION RESPONSE
3D Collision detection (C++) - Miguel Casillas
Pool Hall Lessons: Fast, Accurate Collision Detection Between Circles or Spheres
What is a good algorithm to detect collision between moving spheres?
Work Breakdown and Progress
BitBucket Fetching a remote reference
https://help.github.com/articles/fetching-a-remote/
<Lab workload Plan>
- Anybody: lab1(Eunju)
- Ashley: lab2,5,8
- Eunju: lab3,6,9
Frank: lab4,7,10
<Lab workload Complated>
- Ashley: Lab2, 4, 5, 7, 10
- Eunju: Lab1, 3, 6, 8, 9
Tasks | Assigned | Completed Status | Due date |
---|---|---|---|
Lab 1 | Eunju | Yes 2015-09-25 | 2015-09-25 |
Lab 2 | Ashley | Yes 2015-10-02 | 2015-10-02 |
Lab 3 | Eunju | Yes 2015-10-17 | 2015-10-09 |
Submit Proposal / Research Document | Group | NO | Friday October 16th, 2015 |
Lab 4 | |
Yes 2015-11-03 | 2015-10-16 |
Lab 5 | Ashley | Yes 2015-11-03 | 2015-11-03 |
Lab 6 | Eunju | Yes 2015-11-07(1 min late because of merging issue) | 2015-11-06 |
Lab 7 | |
Yes 2015-11-13 | 2015-11-13 |
Lab 8 | |
Yes 2015-11-20 | 2015-11-20 |
Lab 9 | Eunju | Yes 2015-11-26 | 2015-11-27 |
Lab 10 | |
NO | 2015-12-04 |
Submit Engine Enhancement | Group | NO | Friday November 27th, 2015 |
Submit Project (completed engine) | Group | NO | Thursday December 10th, 2015 |