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DPS901/Woolooloo

559 bytes added, 14:10, 4 December 2012
Things We Learned and Tips
== Things We Learned and Tips ==
=== Mark ===
 
=== Alex ===
 
*In Chris's framework, there is a function for collision, it is just being able to implement it is incomplete (need to make iObject inhereit from Shape)
 
*Bounding spheres works properly, but you will need to change his code to track the vectors for axis aligned boxes
 
*If you want to do things over time, treat update like a while loop, make counters for things and test if they are larger than a certain number
*When making enemies, if you store them in an array you need to keep track of how many there are, and shift the array over if you delete some
 
=== Neil ===
*When changing the dialog box images, make sure to look at APIUserInput and not in APIWindows for handling dialog controls. APIUserInput is the file that handles the dialog box display (HINT: use WM_PAINT messages)
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