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User:Dsventura

667 bytes added, 17:02, 30 March 2011
added references
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The problem arose when I put multiple instances of XObject in design. Due to the static keyword, this variable would be shared among all of the animated objects. The first animation would run smoothly, while any animations added afterwords would be extremely slow. This is because this variable tells the function when the last time it drew the object's state along the animation time-line, and each object's time-line is different. To fix this, I made last time a data member and initialized it to 0 in the constructor.
<h2>References</h2>
<h4>Panda Exporter (32-bit)</h4>
[http://www.andytather.co.uk/Panda/Files/3dsmax2011/PandaDirectXMaxExporter_x86_6.2011.71.0.zip http://www.andytather.co.uk/Panda/Files/3dsmax2011/PandaDirectXMaxExporter_x86_6.2011.71.0.zip]
<h4>XAnimator - Source code and Reference</h4>
Ditchburn, Keith. “X File Hierarchy Loading”. Toymaker.
 
<[http://www.toymaker.info/Games/html/load_x_hierarchy.html http://www.toymaker.info/Games/html/load_x_hierarchy.html]>
<h4>Skeletal Animation in 3Ds MAX Tutorial</h4>
3dcognition. “Super Simple Humanoid Character Skeleton using Bones in 3ds Max”. YouTube.
 
<[http://www.youtube.com/ http://www.youtube.com/]>
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