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DPS901/Woolooloo

145 bytes removed, 14:11, 4 December 2012
Alex
=== Alex ===
 
*In Chris's framework, there is a function for collision, it is just being able to implement it is incomplete (need to make iObject inhereit from Shape)
 
*Bounding spheres works properly, but you will need to change his code to track the vectors for axis aligned boxes
 
*If you want to do things over time, treat update like a while loop, make counters for things and test if they are larger than a certain number
*When making enemies, if you store them in an array you need to keep track of how many there are, and shift the array over if you delete some
=== Neil ===
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