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BTP300 Weekly Schedule 20113

11,441 bytes added, 06:01, 30 September 2011
Created page with '{{BTP300 Index | 20113}} = Weekly Schedule 20113= == Week 1 - Sep 4 == === This Week === * [https://cs.senecac.on.ca/~btp300/pages/content/windo.html Windows Programming] ** Di…'
{{BTP300 Index | 20113}}
= Weekly Schedule 20113=

== Week 1 - Sep 4 ==

=== This Week ===
* [https://cs.senecac.on.ca/~btp300/pages/content/windo.html Windows Programming]
** Dialog Sample
** Selection Sample
* [https://cs.senecac.on.ca/~btp300/pages/content/compo.html Component Design]

=== To Do ===
# Download [http://acs.senecac.on.ca/ Visual Studio 2010] from ACS and install it on your local computer.
# Download [http://tortoisesvn.net/downloads Tortoise SVN] and install it on your local computer.
# Download the Dialog and Selection Samples from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])''
#* Run Dialog Sample
#* Run Selection Sample

=== Resources ===
* [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]
* [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN TortoiseSVN Documentation]

== Week 2 - Sep 11 ==
=== This Week ===
* [https://cs.senecac.on.ca/~btp300/pages/content/direc.html COM and DirectX]
* [https://cs.senecac.on.ca/~btp300/pages/content/displ.html Display Modes]
** The fwk4gps framework, its branches, and architecture
** Singleton class as an alternative to global variables
** Including interfaces rather than class definitions to minimize header file dependencies
** Use the Direct3D COM object to interrogate the hardware for the installed options

=== To Do ===
# Download and install [http://www.microsoft.com/download/en/details.aspx?id=6812 DirectX SDK June 2010]
# Download the Dialog Modes Sample from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])''

=== Resources ===
* [http://msdn.microsoft.com/en-us/directx/ DirectX Developer Centre] at Microsoft

== Week 3 - Sep 18 ==
=== This Week ===
* [https://cs.senecac.on.ca/~btp300/pages/content/surfa.html Event Iteration]
** Messaging, the main application window, and event iteration
** Housekeeping during loss and restoration of focus
** Housekeeping during re-configuration
** Use the Direct3DDevice9 COM object to access the display device
* [https://cs.senecac.on.ca/~btp300/pages/content/dtech.html Background Image]
** Sprites
** Textures
** Color Model
** Use the Direct3DSprite COM object to manage the drawing of 2D images
** Use the Direct3DTexture9 COM object to hold an image on video memory

=== To Do ===
# Download the Event Iteration and Background Image Samples from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])''

=== Resources ===
* [http://msdn.microsoft.com/en-us/library/ MSDN Library] at Microsoft

== Week 4 - Sep 25 ==
=== This Week ===
* Shades of Red application
** for you to complete - use lecture notes to fill in the details
** reviews the DirectX material covered to date
* [https://cs.senecac.on.ca/~btp300/pages/content/trans.html Sprites in Motion]
** timing
*** upper limit on drawing rate
** model coordination
*** coordinator-primitive pattern
** direct-device connectivity
*** portal-primitive pattern
* [https://cs.senecac.on.ca/~btp300/pages/content/sprit.html Sprites under User Control]
** user action key mapping
*** keypress latency
* Projects
** [[Hints for Using SVN to collaborate on school projects]] (demo in class)

=== To Do ===
* Lecture Material
** Download the Sprites in Motion and Sprites under User Control Samples from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])''

* Workshop
** Download the ShadesOfRed Sample from the [svn://zenit.senecac.on.ca/dpsgam/trunk Course Repository]. ''(userid: "dpsgam" password: blank [no password])''
*** Complete the coding for this Sample

* Project
** If you don't have an account on this wiki, [http://zenit.senecac.on.ca/wiki/index.php?title=Special:UserLogin&type=signup&returnto=BTP300_Weekly_Schedule_20113 Create an account]. Make sure that your userid '''is''' your seneca email id
<!--
* Install an IRC client, register a nickname on irc.freenode.net and join #seneca channel; check [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics] for help
* Optional: designate/create a blog for BTP300/DPS901 and [[Planet CDOT Feed List | add its '''filtered''' feed]] to [http://zenit.senecac.on.ca/~chris.tyler/planet/ Planet CDOT]
-->
** Add your name and information to [[BTP300Student List 20113]]
** Form Teams, identify team members (4-5 members) and add your team and its members to [[btp300/DPS901 Teams 20113]] ''' Before Thursday 29th'''.

=== Resources ===
* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library] is much easier to navigate
* Project
** [http://subversion.tigris.org/ Subversion (SVN)]
** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN TortoiseSVN Documentation]
** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download [https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here].
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]
* Wiki
** [http://en.wikipedia.org/wiki/Wikipedia:How_to_edit_a_page How To edit Wiki pages]
** [http://en.wikipedia.org/wiki/Wikipedia:Cheatsheet How To edit Wiki Cheatsheet]
<!--
** [http://zenit.senecac.on.ca/wiki/index.php/OOP344_Student_Resources#The_Basics_of_IRC IRC Basics]
** [http://irchelp.org/irchelp/irctutorial.html IRC Tutorial]
-->

== Week 5 - Oct 2 ==
=== This Week ===
* [https://cs.senecac.on.ca/~btp300/pages/content/heads.html Heads Up Display]
** Use the Direct3DFont COM object to draw the font for a text item on the HUD
* [https://cs.senecac.on.ca/~btp300/pages/content/2dmat.html 2D Mathematics]
** Coordinate System
** Vectors
** Trigonometry
** Matrix Transformations
* Projects
**

=== To Do ===
# Add a background image to the ShadesOfRed sample
# Add a sprite in motion to the ShadesOfRed sample
# Add a second moving sprite to the Sprite in Motion sample
# Add text to identify the motion of the second sprite on the HUD
# Submit your game proposal and schedule an appointment with your instructor ([http://zenit.senecac.on.ca/wiki/index.php/btp300/DPS901_Project_requirements_20113#Appointment_Schedule_for_Proposal_Acceptance click here to book an appointment])

=== Resources ===
* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
**
* Projects
** [http://subversion.tigris.org/ Subversion (SVN)]
** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]
** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation]
** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download [https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdf the PDF from here].
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]

<!--
== Week 6 - Oct 9 ==
=== This Week ===
* [https://cs.senecac.on.ca/~btp300/pages/content/2dmat.html 2D Mathematics (continued)]
** Matrix transformations
* [https://cs.senecac.on.ca/~btp300/pages/content/3dmat.html 3D Mathematics]
** Coordinate Systems
** Vectors
** Transformations
*** World Transformations
*** Camera Transformations
*** Projection Transformations
** Math Library
** Direct3D Utilities
* [https://cs.senecac.on.ca/~btp300/pages/content/basic.html Graphics Primitives]
** Graphics Primitive display paradigm
** Vertex buffers
** Implementing world, view, and projection transformations

=== To Do ===
* Practice transforming a vector using a matrix
* Practice matrix multiplication
* Workshop Exercise
** Checkout the SimpleSprites sample on the repository
** Add the missing code to this sample - three sprite image files are included
** Draw/Move the three sprite images down and to the right on the screen
** When the three images fall off the screen start drawing them at the other end
** Add suspend logic to handle loss of focus
** Refer to the DirectX documentation for descriptions of the function calls

=== Resources ===
* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]
* Projects
** [http://subversion.tigris.org/ Subversion (SVN)]
** [http://tortoisesvn.net/downloads Download Page of TortoiseSVN]
** [http://tortoisesvn.net/docs/release/TortoiseSVN_en/index.htmlTortoiseSVN Documentation]
** [http://svnbook.red-bean.com/ SVN book at red-bean.com] or download[https://cs.senecac.on.ca/~fardad.soleimanloo/oop344/notes/svn-book.pdfthe PDF from here].
** [http://ankhsvn.open.collab.net/ AnkhSVN - Free Visual Studio SVN Integration Alternative To VisualSVN]

== Week 7 - Oct 16 ==

=== This Week ===

* Mid-Term Test
* [https://cs.senecac.on.ca/~btp300/pages/content/basic.html Graphics Primitives (continued)]
** Model Branch
*** Scene Component
**** Scene Coordinator
**** Frame Base Class
**** Object Base Class
***** Box Derived Class
***** Grid Derived Class
*** Viewing Component
**** Viewing Coordinator
**** Camera Class
*** Design Component
** Direct-Device Branch
*** Graphics Card Component
**** Display Portal
**** Graphic Class
**** VertexList Class

=== To Do ===

# Checkout 7-Graphics Primitives
# Run Graphics Primitive Sample
# Derive a Plane Object from abstract base class Object

=== Resources ===
* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]

== Week 8 - Oct 30 ==

=== This Week ===

* Mathematics (addendum to course notes)
** Planes
** Collisions
*** Planes
*** Spheres
* [https://cs.senecac.on.ca/~btp300/pages/content/3dren.html Visibility]
** Culling Techniques
*** Occlusion culling
**** Painter's algorithm
**** Depth Buffering
** Direct Device Branch
*** Graphics Card Component
**** Display Portal
* [https://cs.senecac.on.ca/~btp300/pages/content/light.html Lighting]
** Model Branch
*** Lighting Component
**** Lighting coordinator
**** Light primitive
** Direct Device Branch
*** Graphics Card component
**** Display portal
**** DeviceLight primitive

=== To Do ===

# Checkout 8-Visibility
# Run Visibility Sample
# Derive a Plane Object from abstract base class Object

=== Resources ===
* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]

== Week 9 - Nov 6 ==

=== This Week ===

* [https://cs.senecac.on.ca/~btp300/pages/content/light.html Lighting (continued)]
** Direct Device Branch
*** Graphics Card component
**** DeviceLight primitive
* [https://cs.senecac.on.ca/~btp300/pages/content/textu.html Texturing]
** Texture Coordinates
** Magnification
** Minification
** Sampling
*** Nearest-Neighbour
*** BiLinear
*** Anisotropic
** Model Branch
*** Scene Component
**** Texture Element
*** Design Component
** Direct Device Branch
*** Graphics Card Component
**** Display Portal
**** VertexList Element
**** Graphic Element
**** DeviceTexture Element

=== To Do ===

# Checkout 9-Lighting
# Run Lighting Sample
# Checkout 10-Texturing
# Run Texturing Sample

=== Resources ===
* Lecture Material
** DirectX documentation as installed on your local computer
** [http://msdn.microsoft.com/en-us/library/ MSDN Library]

-->