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TriForce
,→Assignment 3
}
if (count == 1) {
at = guess + 1;
rowHas[row][guess] = true;
colHas[col][guess] = true;
boxHas[box][guess] = true;
changed = true;
}
__syncthreads();
} while (changed);
//SOLVED CHECK
if (!(rowHas[row][col] || colHas[row][col] || boxHas[row][col]))
changed = true;
__syncthreads();
if (changed && gridIdx == 0)
at = 0;
d_a[gridIdx] = at;
}
|}
{| class="wikitable mw-collapsible mw-collapsed"
! Notify (Kernel) Determines a single section that has a limited value (removes section loop)
|-
|
__global__ void solve(int* d_a) {
// Used to remember which row | col | box ( section ) have which values
__shared__ bool rowHas[N][N];
__shared__ bool colHas[N][N];
__shared__ bool boxHas[N][N];
// Used to ensure that the table has changed
__shared__ bool changed;
// Number of spaces which can place the number in each section
__shared__ int rowCount[N][N];
__shared__ int colCount[N][N];
__shared__ int boxCount[N][N];
// Where the square is located in the Sudoku
int row = threadIdx.x;
int col = threadIdx.y;
int box = row / BOX_W + (col / BOX_W) * BOX_W;
// Unique identifier for each square in row, col, box
// Corresponds to the generic Sudoku Solve
// Using a Sudoku to solve a Sudoku !!!
int offset = col + (row % BOX_W) * BOX_W + (box % BOX_W);
// Square's location in the Sudoku
int gridIdx = col * N + row;
int at = d_a[gridIdx];
bool notSeen[N];
for (int i = 0; i < N; ++i)
notSeen[i] = true;
rowHas[col][row] = false;
colHas[col][row] = false;
boxHas[col][row] = false;
__syncthreads();
__shared__ int notify;
if (at != UNASSIGNED) {
rowHas[row][at - 1] = true;
colHas[col][at - 1] = true;
boxHas[box][at - 1] = true;
}
// Previous loop has not changed any values
do {
// RESET counters
rowCount[col][row] = 0;
colCount[col][row] = 0;
boxCount[col][row] = 0;
__syncthreads();
if (gridIdx == 0) { // forget previous change
changed = false;
notify = -1;
}
int count = 0; // number of values which can fit in this square
int guess = 0; // last value found which can fit in this square
for (int idx = 0; idx < N; ++idx) {
// Ensures that every square in each section is working on a different number in the section
int num = (idx + offset) % N;
if (at == UNASSIGNED && notSeen[num]) {
if (rowHas[row][num] || boxHas[box][num] || colHas[col][num])
notSeen[num] = false;
else {
++count;
guess = num;
rowCount[row][num]++;
colCount[col][num]++;
boxCount[box][num]++;
}
}
__syncthreads();
}
if (rowCount[row][col] == 1 || colCount[row][col] == 1 || boxCount[row][col] == 1)
notify = col;
__syncthreads();
// Find values which can go in only one spot in the section
if (notify > 0 && at == UNASSIGNED && notSeen[notify] &&
(rowCount[row][notify] == 1 || boxCount[box][notify] == 1 || colCount[col][notify] == 1)) {
// In this section this value can only appear in this square
guess = notify;
count = 1;
}
if (count == 1) {