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GPUSquad

27 bytes added, 08:19, 9 April 2018
Assignment 2
int ymin, int ymax, float dx, float dy, float dxxinv, float dyyinv) {//MODIFY to suit algorithm
int j = blockIdx.x * blockDim.x + threadIdx.x + 1; 
//above: we are using block and thread indexes to replace some of the iteration logic
if (j < n - 1) {
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