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Revision as of 01:49, 17 November 2011 by Gtsmyth (talk | contribs)

Adapting to the Human Instinct

Thesis Statement

Thesis

Original:

  • "People have little desire to interact with a computer, and would rather resort to their instincts."

Revised:

  • "People have little desire to learn how to interact with a computer, and would rather resort to instinctual movements."

As computer functionality increased, so has its complexity - except until now, where the whole game changes. Stop a moment and ponder where device design is going, and what underlying factors determine its future.

Keywords

Video Games, Cellphones, iPhone, Nintendo, Controller design, Motion technology, Casual gaming

Bibliography

  1. http://news.bbc.co.uk/2/hi/technology/6153842.stm
  2. http://www.cbsnews.com/8301-501465_162-2344787-501465.html
  3. http://en.wikipedia.org/wiki/Nintendo_video_game_consoles
  4. http://en.wikipedia.org/wiki/T9_(predictive_text)
  5. http://mashable.com/2011/10/20/angry-birds-mikael-hed-interview/

Research Notes

A study into the history of selected input devices, and how biological factors influence their future.

Prioritized Note Record

1. http://news.bbc.co.uk/2/hi/technology/6153842.stm

2. http://www.cbsnews.com/8301-501465_162-2344787-501465.html

3. http://en.wikipedia.org/wiki/Nintendo_video_game_consoles

4. http://en.wikipedia.org/wiki/T9_(predictive_text)

Descriptive information detailing

5. http://mashable.com/2011/10/20/angry-birds-mikael-hed-interview/

A report on Angry Birds, a popular example of a game making use of swipe/touch technology on the iPhone. Useful for witnessing some of the more popular forms of this technology.


(Above are the initial resources. Additional will be used to more accurately tend to the thesis.)

Outline of Argument

(More to come.)