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Revision as of 01:38, 17 November 2011 by Gtsmyth (talk | contribs)

Adapting to the Human Instinct

Thesis Statement

Thesis

Original:

  • "People have little desire to interact with a computer, and would rather resort to their instincts."

Revised:

  • "People have little desire to learn how to interact with a computer, and would rather resort to instinctual movements."

As computer functionality increased, so has its complexity - except until now, where the whole game changes. Stop a moment and ponder where device design is going, and what underlying factors determine its future.

Keywords

Video Games, Cellphones, iPhone, Nintendo, Controller design, Motion technology, Casual gaming

Bibliography

  1. http://news.bbc.co.uk/2/hi/technology/6153842.stm
  2. http://www.cbsnews.com/8301-501465_162-2344787-501465.html
  3. http://en.wikipedia.org/wiki/Nintendo_video_game_consoles
  4. http://en.wikipedia.org/wiki/T9_(predictive_text)
  5. http://mashable.com/2011/10/20/angry-birds-mikael-hed-interview/

Research Notes

A study into the history of selected input devices, and how biological factors influence their future.

Prioritized Note Record

1. http://news.bbc.co.uk/2/hi/technology/6153842.stm

2. http://www.cbsnews.com/8301-501465_162-2344787-501465.html

3. http://en.wikipedia.org/wiki/Nintendo_video_game_consoles

4. http://en.wikipedia.org/wiki/T9_(predictive_text)

5. http://mashable.com/2011/10/20/angry-birds-mikael-hed-interview/ A report on Angry Birds, a popular example of a game making use of swipe/touch technology on the iPhone.

Outline of Argument

(More to come.)