Adapting to the Human Instinct
Thesis Statement
Thesis
Original:
- "People have little desire to interact with a computer, and would rather resort to their instincts."
Revised:
- "People have little desire to learn how to interact with a computer, and would rather resort to instinctual movements."
As computer functionality increased, so has its complexity - except until now, where the whole game changes. Stop a moment and ponder where device design is going, and what underlying factors determine its future.
Keywords
Video Games, Cellphones, iPhone, Nintendo, Controller design, Motion technology, Casual gaming
Bibliography
Research Notes
A study into the history of selected input devices, and how biological factors influence their future.
Prioritized Note Record
1. http://news.bbc.co.uk/2/hi/technology/6153842.stm
2. http://www.cbsnews.com/8301-501465_162-2344787-501465.html
3. http://en.wikipedia.org/wiki/Nintendo_video_game_consoles
4. http://en.wikipedia.org/wiki/T9_(predictive_text)
5. http://mashable.com/2011/10/20/angry-birds-mikael-hed-interview/ A report on Angry Birds, a popular example of a game making use of swipe/touch technology on the iPhone.
Outline of Argument
(More to come.)