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Team Armour

Revision as of 21:56, 14 November 2011 by Dlo9 (talk | contribs) (Research Data)

Team Armour

Thesis Statement

Thesis

"There are challenges in toushcreen technology that other less intuitive methods of input have inherently overcome"

Older Version - "Touch screen technology has improved the interactions between human and computers by eliminating the middleware"

Keywords

Direct Human-Machine Interaction; Eliminating Middleware; Touch Screen;

Bibliography

AMEInfo "HP redefines touchscreen PC experience with new ergonomic design"

Davis, Cyndi "Will touchscreen technology eliminate Ergonomic risk in computing and gaming?"

Bragg, Roy "Touch-Screen success would make PC mouse obsolete"

Ergonomics made easy"Ergonomic Keyboards"

Nintendo America "Nintendo Wii U"

Saffer, Dan "Activity Zones for touchscreen tables and phones"

Swann, Melanie "Ergonomics of Touch Screens"

Tannen, Rob "Designing *for humans"

Hsinfu Huang Li-Hao Chen "Enhancing Human-Computer Interaction and Feedback in Touchscreen Icon"

Michael Thornlund "Gesture Analyzing"

Tim Syth "Touching Technology"

Ashlee Vance "Haptics Adds New Dimensions to Touchscreens"

Research Notes

Research Data

The increasing use of portable devices like smartphones and tablets have driven research for a more efficient user interface. These various research are aimed at helping users gain a quick and fast access to digital information from portable devices while maintaining similar or increased usability as a desktop computer with a mouse and keyboard.

As noted in Roy Bragg's post, touch screen provides a more natural interaction between humans and computers. With multi-touch, it is less time-consuming for a user to access information on the device. Another reason for the advancement of touch screen technology is trying to provide a more natural user interface and similar productivity on smaller devices, which would be infeasible if a keypad is used.

The general rule of thumb for a display only machine is to locate the machine in the “optimal viewing area”. However, with a touch screen, not only do optimal viewing area need to be considered, but also the arm position of the users. Without proper screen positioning, repetitive use of touch screen technology can lead to tendonitis, tenosynovitis and carpal tunnel syndrome. In a standing workstation, the upper arms of a user should be in a neutral posture, beside the torso. To accommodate most users, this should be about 105cm – 140cm off the ground. Due to the characteristics of LCD monitors, users that operate a touch device without a proper angle with experience fuzziness and distortion to characters. The optimal viewing angle for any LCD surface is between 30 to 45 degrees.

Other Topics

  • Motion gesture for mobile phones
  • OLED Phones (fold-able screen)
  • Gesture Recognition in games
  • Brain-computer interaction