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Apex Page

Revision as of 22:20, 26 November 2015 by EunJu Han (talk | contribs) (Work Breakdown and Progress)
GAM531 Engine Assignment

Game Engine Apex

Repository

https://bitbucket.org/Apex_Page/

Team Members

  1. Erquan Bi
  2. Eunju Han
  3. Ferenc Botos
  4. eMail All

Enhancement

Multi-threaded Node Absolute Calculator


<Multi-Thread Resources>

Multi-Threading of OOP345

C++ Multithreading Tutorial

std::thread



Sphere Collision or View Frustum Culling
<Sphere Collision Resources>
SIMPLE SPHERE-SPHERE COLLISION DETECTION AND COLLISION RESPONSE

3D Collision detection (C++) - Miguel Casillas

Pool Hall Lessons: Fast, Accurate Collision Detection Between Circles or Spheres

What is a good algorithm to detect collision between moving spheres?

Work Breakdown and Progress


BitBucket Fetching a remote reference
https://help.github.com/articles/fetching-a-remote/

<Lab workload Plan>

  • Anybody: lab1(Eunju)
  • Ashley: lab2,5,8
  • Eunju: lab3,6,9
  • Frank: lab4,7,10


<Lab workload Complated>

  • Ashley: Lab2, 4, 5, 7, 10
  • Eunju: Lab 1, 3, 6, 8, 9
  • Frank: lab4,7,10


Tasks Assigned Completed Status Due date
Lab 1 Eunju Yes 2015-09-25 2015-09-25
Lab 2 Ashley Yes 2015-10-02 2015-10-02
Lab 3 Eunju Yes 2015-10-17 2015-10-09
Submit Proposal / Research Document Group NO Friday October 16th, 2015
Lab 4 Frank Ashley Yes 2015-11-03 2015-10-16
Lab 5 Ashley Yes 2015-11-03 2015-11-03
Lab 6 Eunju Yes 2015-11-06 2015-11-06
Lab 7 Frank Ashley Yes 2015-11-13 2015-11-13
Lab 8 Eunju Yes 2015-11-20 2015-11-20
Lab 9 Ashley Eunju Yes 2015-11-26 2015-11-27
Lab 10 Frank Ashley NO 2015-12-04
Submit Engine Enhancement Group NO Friday November 27th, 2015
Submit Project (completed engine) Group NO Thursday December 10th, 2015